CMDR Aillia profile
(Type-9 Heavy)
Federation: Lt. Commander
Empire: Earl
Balance |
|
---|---|
Current assets | 8,604,187,308 cr |
Credits spent on ships | 719,083,859 cr |
Credits spent on outfitting | 1,504,335,140 cr |
Credits spent on repairs | 17,139,125 cr |
Credits spent on fuel | 374,233 cr |
Credits spent on munitions | 775,117 cr |
Insurance claims | 65 |
Total claim costs | 235,618,827 cr |
Combat |
|
Bounties claimed | 1,895 |
Profit from bounties | 373,507,967 cr |
Combat bonds | 442 |
Profit from combat bonds | 68,710,913 cr |
Assassinations | 23 |
Profit from assassinations | 15,115,564 cr |
Highest single reward | 1,420,200 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 215 |
Lifetime fines value | 187,726 cr |
Bounties received/earned | 163 |
Lifetime bounty value | 189,885 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 13,057 cr |
Commodities smuggled | 9 |
Average profit | 2,176 cr |
Highest single transaction | 9,606 cr |
Trading |
|
Market network | 78 |
Trading profit | 894,521,254 cr |
Commodities traded | 117,252 |
Average profit | 2,094,898 cr |
Highest single transaction | 25,828,740 cr |
Mining |
|
Profits from mining | 4,368,869,240 cr |
Minerals refined | 782 |
Materials collected | 11,653 |
Exploration |
|
Systems visited | 7,310 |
Profits from exploration | 1,148,977,285 cr |
Level 2 detailed scans | 26,694 |
Level 3 detailed scans | 27,313 |
Highest payout | 18,332,547 cr |
Total hyperspace distance | 351,974 ly |
Total hyperspace jumps | 9,270 |
Max distance from start | 33,439.24 ly |
Max distance from Sol | 33,490.23 ly |
Max distance from Colonia | 25,433.11 ly |
Approximate time played | 6W 3D 19H 18M |
Passengers |
|
Total bulk passengers delivered | 6,925 |
Total VIPs delivered | 856 |
Total delivered | 7,781 |
Total ejected | 113 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 13,610 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 953 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 174 |
Grade 3 upgrades generated | 229 |
Grade 4 upgrades generated | 227 |
Grade 5 upgrades generated | 111 |
Crew |
|
Crew credits earned | 713,753,802 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 3H 11M 51S |
Time in gunner role | 10M 23S |
Time in fighter con role | 2H 3M 4S |
Total credits accrued | 13,985,646 cr |