CMDR Vectron profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,143,728,484 cr |
Credits spent on ships | 2,261,093,617 cr |
Credits spent on outfitting | 10,267,978,713 cr |
Credits spent on repairs | 54,959,899 cr |
Credits spent on fuel | 3,497,624 cr |
Credits spent on munitions | 4,729,857 cr |
Insurance claims | 49 |
Total claim costs | 251,176,267 cr |
Combat |
|
Bounties claimed | 2,223 |
Profit from bounties | 59,082,753 cr |
Combat bonds | 1,837 |
Profit from combat bonds | 36,500,091 cr |
Assassinations | 15 |
Profit from assassinations | 2,249,801 cr |
Highest single reward | 32,162 cr |
Skimmers killed | 159 |
Crime |
|
Fines issued | 1,285 |
Lifetime fines value | 80,701,311 cr |
Bounties received/earned | 4,777 |
Lifetime bounty value | 12,740,060 cr |
Highest bounty issued | 22,380 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 613,672,569 cr |
Commodities smuggled | 61,312 |
Average profit | 4,321,638 cr |
Highest single transaction | 40,608,000 cr |
Trading |
|
Market network | 254 |
Trading profit | 450,085,956 cr |
Commodities traded | 262,801 |
Average profit | 349,717 cr |
Highest single transaction | 15,272,368 cr |
Mining |
|
Profits from mining | 32,601,775 cr |
Minerals refined | 2,878 |
Materials collected | 13,546 |
Exploration |
|
Systems visited | 10,553 |
Profits from exploration | 157,457,032 cr |
Level 2 detailed scans | 38,037 |
Level 3 detailed scans | 34,269 |
Highest payout | 6,115,650 cr |
Total hyperspace distance | 743,514 ly |
Total hyperspace jumps | 27,517 |
Max distance from start | 68,973.06 ly |
Max distance from Sol | 6,475.56 ly |
Max distance from Colonia | 22,729.97 ly |
Approximate time played | 35W 6D 4H 52M |
Passengers |
|
Total bulk passengers delivered | 288 |
Total VIPs delivered | 48 |
Total delivered | 336 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 70,036 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,337 |
Grade 1 upgrades generated | 625 |
Grade 2 upgrades generated | 159 |
Grade 3 upgrades generated | 153 |
Grade 4 upgrades generated | 184 |
Grade 5 upgrades generated | 216 |
Crew |
|
Crew credits earned | 24,222,087 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 55M 16S |
Time in gunner role | 5M 12S |