CMDR GipperioH profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16,500,398,549 cr |
Credits spent on ships | 2,295,585,465 cr |
Credits spent on outfitting | 6,127,110,690 cr |
Credits spent on repairs | 18,773,780 cr |
Credits spent on fuel | 357,110 cr |
Credits spent on munitions | 1,027,230 cr |
Insurance claims | 3 |
Total claim costs | 59,623,884 cr |
Combat |
|
Bounties claimed | 4,238 |
Profit from bounties | 1,007,835,060 cr |
Combat bonds | 324 |
Profit from combat bonds | 11,630,929 cr |
Assassinations | 4 |
Profit from assassinations | 9,438,087 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 3,323,426 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 15,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6,340 cr |
Commodities smuggled | 5 |
Average profit | 1,268 cr |
Highest single transaction | 2,503 cr |
Trading |
|
Market network | 103 |
Trading profit | 30,673,080,582 cr |
Commodities traded | 95,520 |
Average profit | 68,314,211 cr |
Highest single transaction | 1,203,076,800 cr |
Mining |
|
Profits from mining | 30,068,095,829 cr |
Minerals refined | 28,571 |
Materials collected | 25,126 |
Exploration |
|
Systems visited | 5,758 |
Profits from exploration | 1,027,691,986 cr |
Level 2 detailed scans | 24,859 |
Level 3 detailed scans | 25,012 |
Highest payout | 14,591,528 cr |
Total hyperspace distance | 457,067 ly |
Total hyperspace jumps | 8,502 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,243.77 ly |
Approximate time played | 17W 3D 6H 17M |
Passengers |
|
Total bulk passengers delivered | 25 |
Total VIPs delivered | 6,955 |
Total delivered | 6,980 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 491,889 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3,730 |
Grade 1 upgrades generated | 413 |
Grade 2 upgrades generated | 539 |
Grade 3 upgrades generated | 757 |
Grade 4 upgrades generated | 752 |
Grade 5 upgrades generated | 1,269 |
Crew |
|
Crew credits earned | 2,554,200,013 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 58M 28S |
Time in gunner role | 18M 28S |