CMDR LordBoogzor profile
(Krait Mk II)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,140,907,257 cr |
Credits spent on ships | 402,939,515 cr |
Credits spent on outfitting | 685,997,422 cr |
Credits spent on repairs | 2,958,970 cr |
Credits spent on fuel | 96,802 cr |
Credits spent on munitions | 77,614 cr |
Insurance claims | 15 |
Total claim costs | 20,188,580 cr |
Combat |
|
Bounties claimed | 175 |
Profit from bounties | 6,927,083 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 328,608 cr |
Highest single reward | 0 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 84,403 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 25,700 cr |
Highest bounty issued | 10,990 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 55,046 cr |
Commodities smuggled | 6 |
Average profit | 11,009 cr |
Highest single transaction | 14,489 cr |
Trading |
|
Market network | 45 |
Trading profit | 606,723,090 cr |
Commodities traded | 4,485 |
Average profit | 3,095,526 cr |
Highest single transaction | 132,763,440 cr |
Mining |
|
Profits from mining | 598,312,954 cr |
Minerals refined | 536 |
Materials collected | 4,565 |
Exploration |
|
Systems visited | 2,931 |
Profits from exploration | 369,003,204 cr |
Level 2 detailed scans | 10,293 |
Level 3 detailed scans | 23,889 |
Highest payout | 15,271,051 cr |
Total hyperspace distance | 166,125 ly |
Total hyperspace jumps | 3,675 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 27,309.48 ly |
Approximate time played | 2W 6D 9H 57M |
Passengers |
|
Total bulk passengers delivered | 2,096 |
Total VIPs delivered | 2,537 |
Total delivered | 4,633 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 174,352 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 189 |
Grade 1 upgrades generated | 86 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 9 |