CMDR Esmedic profile
Federation: Rear Admiral
Empire: Serf
Balance |
|
---|---|
Current assets | 1,641,240,590 cr |
Credits spent on ships | 398,272,059 cr |
Credits spent on outfitting | 487,170,897 cr |
Credits spent on repairs | 10,737,011 cr |
Credits spent on fuel | 293,227 cr |
Credits spent on munitions | 809,675 cr |
Insurance claims | 38 |
Total claim costs | 73,230,373 cr |
Combat |
|
Bounties claimed | 988 |
Profit from bounties | 88,922,858 cr |
Combat bonds | 141 |
Profit from combat bonds | 4,632,575 cr |
Assassinations | 8 |
Profit from assassinations | 4,840,466 cr |
Highest single reward | 1,002,552 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 82,690 cr |
Bounties received/earned | 70 |
Lifetime bounty value | 69,010 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3,387,952 cr |
Commodities smuggled | 218 |
Average profit | 141,165 cr |
Highest single transaction | 407,696 cr |
Trading |
|
Market network | 152 |
Trading profit | 789,156,216 cr |
Commodities traded | 78,898 |
Average profit | 1,511,794 cr |
Highest single transaction | 91,252,040 cr |
Mining |
|
Profits from mining | 484,696,114 cr |
Minerals refined | 1,842 |
Materials collected | 5,133 |
Exploration |
|
Systems visited | 3,484 |
Profits from exploration | 256,386,786 cr |
Level 2 detailed scans | 17,865 |
Level 3 detailed scans | 17,817 |
Highest payout | 5,946,740 cr |
Total hyperspace distance | 142,281 ly |
Total hyperspace jumps | 4,967 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,543.17 ly |
Approximate time played | 3W 2D 5H 1M |
Passengers |
|
Total bulk passengers delivered | 3,344 |
Total VIPs delivered | 184 |
Total delivered | 3,528 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 500,906 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 640 |
Grade 1 upgrades generated | 275 |
Grade 2 upgrades generated | 174 |
Grade 3 upgrades generated | 127 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 72,267,728 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 42M 53S |
Time in gunner role | 13M 37S |
Time in fighter con role | 5M |