CMDR P4wel profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 36,289,867,659 cr |
Credits spent on ships | 1,698,184,051 cr |
Credits spent on outfitting | 2,900,441,920 cr |
Credits spent on repairs | 65,363,383 cr |
Credits spent on fuel | 2,149,060 cr |
Credits spent on munitions | 5,674,672 cr |
Insurance claims | 76 |
Total claim costs | 365,860,746 cr |
Combat |
|
Bounties claimed | 3,103 |
Profit from bounties | 353,030,281 cr |
Combat bonds | 5,425 |
Profit from combat bonds | 12,210,633,786 cr |
Assassinations | 92 |
Profit from assassinations | 171,292,756 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 852 |
Crime |
|
Fines issued | 330 |
Lifetime fines value | 6,278,498 cr |
Bounties received/earned | 996 |
Lifetime bounty value | 521,950 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 865,706 cr |
Commodities smuggled | 127 |
Average profit | 123,672 cr |
Highest single transaction | 656,640 cr |
Trading |
|
Market network | 204 |
Trading profit | 1,981,351,969 cr |
Commodities traded | 211,990 |
Average profit | 630,201 cr |
Highest single transaction | 197,982,576 cr |
Mining |
|
Profits from mining | 1,707,475,185 cr |
Minerals refined | 4,964 |
Materials collected | 28,661 |
Exploration |
|
Systems visited | 14,103 |
Profits from exploration | 4,492,588,555 cr |
Level 2 detailed scans | 73,317 |
Level 3 detailed scans | 68,972 |
Highest payout | 19,960,341 cr |
Total hyperspace distance | 773,282 ly |
Total hyperspace jumps | 23,827 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 17W 2D 13H 43M |
Passengers |
|
Total bulk passengers delivered | 14,051 |
Total VIPs delivered | 4,785 |
Total delivered | 18,836 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 489,126 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2,263 |
Grade 1 upgrades generated | 495 |
Grade 2 upgrades generated | 340 |
Grade 3 upgrades generated | 491 |
Grade 4 upgrades generated | 462 |
Grade 5 upgrades generated | 475 |
Crew |
|
Crew credits earned | 3,676,888,954 cr |
Crew hired | 14 |
Crew fired | 12 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 49M |
Time in gunner role | 19M 30S |