CMDR Leoric Firesword profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2,065,196,003 cr |
Credits spent on ships | 580,882,373 cr |
Credits spent on outfitting | 537,210,214 cr |
Credits spent on repairs | 5,699,079 cr |
Credits spent on fuel | 130,820 cr |
Credits spent on munitions | 490,518 cr |
Insurance claims | 26 |
Total claim costs | 87,682,031 cr |
Combat |
|
Bounties claimed | 1,944 |
Profit from bounties | 50,373,972 cr |
Combat bonds | 149 |
Profit from combat bonds | 5,111,827 cr |
Assassinations | 10 |
Profit from assassinations | 7,476,710 cr |
Highest single reward | 533,967 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 5,325 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 13,320 cr |
Highest bounty issued | 9,315 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16,642 cr |
Commodities smuggled | 8 |
Average profit | 3,328 cr |
Highest single transaction | 8,632 cr |
Trading |
|
Market network | 47 |
Trading profit | 1,360,591,002 cr |
Commodities traded | 24,139 |
Average profit | 4,675,570 cr |
Highest single transaction | 639,450,369 cr |
Mining |
|
Profits from mining | 1,330,582,806 cr |
Minerals refined | 2,419 |
Materials collected | 4,638 |
Exploration |
|
Systems visited | 3,314 |
Profits from exploration | 273,126,682 cr |
Level 2 detailed scans | 11,045 |
Level 3 detailed scans | 11,130 |
Highest payout | 7,541,158 cr |
Total hyperspace distance | 232,371 ly |
Total hyperspace jumps | 4,204 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,252.18 ly |
Approximate time played | 2W 3D 7H 58M |
Passengers |
|
Total bulk passengers delivered | 801 |
Total VIPs delivered | 61 |
Total delivered | 862 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 188 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 62 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 49,764,299 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 45S |
Time in gunner role | 9M 44S |
Total credits accrued | 740 cr |