CMDR redzool profile
(Type-10 Defender)
Federation: Post Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 1,268,841,902 cr |
Credits spent on ships | 405,210,116 cr |
Credits spent on outfitting | 1,021,644,006 cr |
Credits spent on repairs | 9,356,560 cr |
Credits spent on fuel | 277,112 cr |
Credits spent on munitions | 1,164,316 cr |
Insurance claims | 21 |
Total claim costs | 58,369,365 cr |
Combat |
|
Bounties claimed | 3,192 |
Profit from bounties | 115,697,616 cr |
Combat bonds | 5 |
Profit from combat bonds | 99,030 cr |
Assassinations | 9 |
Profit from assassinations | 5,252,860 cr |
Highest single reward | 1,326,725 cr |
Skimmers killed | 589 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 954,783 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 76,980 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 2,562,096 cr |
Commodities smuggled | 1,168 |
Average profit | 18,043 cr |
Highest single transaction | 710,112 cr |
Trading |
|
Market network | 243 |
Trading profit | 209,328,398 cr |
Commodities traded | 122,184 |
Average profit | 115,971 cr |
Highest single transaction | 6,866,880 cr |
Mining |
|
Profits from mining | 65,143,605 cr |
Minerals refined | 4,227 |
Materials collected | 15,676 |
Exploration |
|
Systems visited | 7,756 |
Profits from exploration | 550,155,575 cr |
Level 2 detailed scans | 15,544 |
Level 3 detailed scans | 65,516 |
Highest payout | 12,233,909 cr |
Total hyperspace distance | 236,978 ly |
Total hyperspace jumps | 10,578 |
Max distance from start | 28,761.80 ly |
Approximate time played | 13W 5D 19H 2M |
Passengers |
|
Total bulk passengers delivered | 591 |
Total VIPs delivered | 310 |
Total delivered | 901 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 136 |
Total profit | 2,323,925 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 359 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 111 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 61,514,473 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 38M 25S |
Time in gunner role | 3M 48S |