CMDR GalloRojo profile
(Adder)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,221,307,226 cr |
Credits spent on ships | 899,196,185 cr |
Credits spent on outfitting | 1,101,767,597 cr |
Credits spent on repairs | 5,659,202 cr |
Credits spent on fuel | 827,160 cr |
Credits spent on munitions | 1,037,118 cr |
Insurance claims | 23 |
Total claim costs | 33,568,362 cr |
Combat |
|
Bounties claimed | 730 |
Profit from bounties | 46,829,582 cr |
Combat bonds | 103 |
Profit from combat bonds | 2,885,165 cr |
Assassinations | 76 |
Profit from assassinations | 45,928,692 cr |
Highest single reward | 1,919,940 cr |
Skimmers killed | 252 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 4,965,925 cr |
Bounties received/earned | 475 |
Lifetime bounty value | 855,820 cr |
Highest bounty issued | 13,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,185,310 cr |
Commodities smuggled | 496 |
Average profit | 148,164 cr |
Highest single transaction | 655,980 cr |
Trading |
|
Market network | 125 |
Trading profit | 597,010,926 cr |
Commodities traded | 131,747 |
Average profit | 852,873 cr |
Highest single transaction | 21,539,336 cr |
Mining |
|
Profits from mining | 110,517,311 cr |
Minerals refined | 1,426 |
Materials collected | 16,324 |
Exploration |
|
Systems visited | 7,855 |
Profits from exploration | 1,200,281,353 cr |
Level 2 detailed scans | 16,050 |
Level 3 detailed scans | 18,625 |
Highest payout | 9,079,287 cr |
Total hyperspace distance | 510,343 ly |
Total hyperspace jumps | 12,361 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 48,029.90 ly |
Approximate time played | 12W 1D 23H |
Passengers |
|
Total bulk passengers delivered | 212 |
Total VIPs delivered | 714 |
Total delivered | 926 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 208,734 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,235 |
Grade 1 upgrades generated | 457 |
Grade 2 upgrades generated | 412 |
Grade 3 upgrades generated | 475 |
Grade 4 upgrades generated | 399 |
Grade 5 upgrades generated | 492 |
Crew |
|
Crew credits earned | 4,935,391 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 24M 5S |
Time in gunner role | 2H |