CMDR Weedoo profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,417,792,111 cr |
Credits spent on ships | 11,469,520,605 cr |
Credits spent on outfitting | 32,730,155,829 cr |
Credits spent on repairs | 41,125,406 cr |
Credits spent on fuel | 2,406,360 cr |
Credits spent on munitions | 5,164,568 cr |
Insurance claims | 81 |
Total claim costs | 606,134,393 cr |
Combat |
|
Bounties claimed | 4,262 |
Profit from bounties | 164,677,105 cr |
Combat bonds | 3,220 |
Profit from combat bonds | 61,080,421 cr |
Assassinations | 19 |
Profit from assassinations | 19,147,472 cr |
Highest single reward | 433,490 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 274 |
Lifetime fines value | 8,947,793 cr |
Bounties received/earned | 110 |
Lifetime bounty value | 142,635 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155,975,657 cr |
Commodities smuggled | 18,940 |
Average profit | 3,249,493 cr |
Highest single transaction | 6,463,440 cr |
Trading |
|
Market network | 359 |
Trading profit | 10,079,382,159 cr |
Commodities traded | 360,378 |
Average profit | 4,859,876 cr |
Highest single transaction | 817,897,056 cr |
Mining |
|
Profits from mining | 8,331,450,784 cr |
Minerals refined | 12,051 |
Materials collected | 29,387 |
Exploration |
|
Systems visited | 35,415 |
Profits from exploration | 2,082,873,069 cr |
Level 2 detailed scans | 53,018 |
Level 3 detailed scans | 104,196 |
Highest payout | 10,975,344 cr |
Total hyperspace distance | 1,433,361 ly |
Total hyperspace jumps | 47,558 |
Max distance from start | 29,049.89 ly |
Max distance from Sol | 24,529.91 ly |
Max distance from Colonia | 33,286.47 ly |
Approximate time played | 25W 1D 13H 20M |
Passengers |
|
Total bulk passengers delivered | 8,085 |
Total VIPs delivered | 3,845 |
Total delivered | 11,930 |
Total ejected | 105 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 472,620 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3,437 |
Grade 1 upgrades generated | 950 |
Grade 2 upgrades generated | 450 |
Grade 3 upgrades generated | 805 |
Grade 4 upgrades generated | 539 |
Grade 5 upgrades generated | 693 |
Crew |
|
Crew credits earned | 1,037,513,227 cr |
Crew hired | 190 |
Crew fired | 175 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 3H 2M 36S |
Time in gunner role | 5M 22S |