CMDR WeetaBiX profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,538,173,736 cr |
Credits spent on ships | 1,389,912,792 cr |
Credits spent on outfitting | 3,443,346,982 cr |
Credits spent on repairs | 14,023,751 cr |
Credits spent on fuel | 333,817 cr |
Credits spent on munitions | 431,040 cr |
Insurance claims | 11 |
Total claim costs | 71,474,975 cr |
Combat |
|
Bounties claimed | 1,108 |
Profit from bounties | 54,397,200 cr |
Combat bonds | 77 |
Profit from combat bonds | 3,452,622 cr |
Assassinations | 1 |
Profit from assassinations | 422,368 cr |
Highest single reward | 280,997 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 279 |
Lifetime fines value | 3,189,003 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 5,510 cr |
Highest bounty issued | 3,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 8,482 cr |
Commodities smuggled | 16 |
Average profit | 1,414 cr |
Highest single transaction | 5,823 cr |
Trading |
|
Market network | 103 |
Trading profit | 31,996,600 cr |
Commodities traded | 16,808 |
Average profit | 72,064 cr |
Highest single transaction | 3,456,669 cr |
Mining |
|
Profits from mining | 1,903,333 cr |
Minerals refined | 540 |
Materials collected | 11,744 |
Exploration |
|
Systems visited | 1,900 |
Profits from exploration | 38,377,397 cr |
Level 2 detailed scans | 1,424 |
Level 3 detailed scans | 2,213 |
Highest payout | 841,523 cr |
Total hyperspace distance | 102,720 ly |
Total hyperspace jumps | 4,883 |
Max distance from start | 5,022.73 ly |
Max distance from Sol | 5,084.10 ly |
Max distance from Colonia | 22,442.96 ly |
Approximate time played | 8W 1D 7H 59M |
Passengers |
|
Total bulk passengers delivered | 72 |
Total VIPs delivered | 10,844 |
Total delivered | 10,916 |
Total ejected | 117 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,207 |
Grade 1 upgrades generated | 300 |
Grade 2 upgrades generated | 296 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 88 |
Crew |
|
Crew credits earned | 51,446,664 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 48M 29S |
Time in gunner role | 47M 52S |