CMDR CMDR Optiplex profile
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 21,122,289,134 cr |
Credits spent on ships | 8,148,381,346 cr |
Credits spent on outfitting | 14,289,736,643 cr |
Credits spent on repairs | 88,032,361 cr |
Credits spent on fuel | 2,910,280 cr |
Credits spent on munitions | 3,636,341 cr |
Insurance claims | 177 |
Total claim costs | 721,281,365 cr |
Combat |
|
Bounties claimed | 6,220 |
Profit from bounties | 362,982,713 cr |
Combat bonds | 2,450 |
Profit from combat bonds | 115,750,595 cr |
Assassinations | 5 |
Profit from assassinations | 604,752 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 314 |
Lifetime fines value | 1,894,311 cr |
Bounties received/earned | 249 |
Lifetime bounty value | 229,775 cr |
Highest bounty issued | 9,985 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 22,848,870 cr |
Commodities smuggled | 15,632 |
Average profit | 230,797 cr |
Highest single transaction | 649,080 cr |
Trading |
|
Market network | 886 |
Trading profit | 35,777,729,884 cr |
Commodities traded | 699,659 |
Average profit | 8,751,891 cr |
Highest single transaction | 1,035,060,416 cr |
Mining |
|
Profits from mining | 31,359,421,955 cr |
Minerals refined | 46,320 |
Materials collected | 47,208 |
Exploration |
|
Systems visited | 32,743 |
Profits from exploration | 1,172,022,836 cr |
Level 2 detailed scans | 39,285 |
Level 3 detailed scans | 58,116 |
Highest payout | 9,791,564 cr |
Total hyperspace distance | 1,448,122 ly |
Total hyperspace jumps | 43,769 |
Max distance from start | 65,603.96 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 29W 2D 14H 12M |
Passengers |
|
Total bulk passengers delivered | 6,470 |
Total VIPs delivered | 251 |
Total delivered | 6,721 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 128 |
Total profit | 4,039,784 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,857 |
Grade 1 upgrades generated | 385 |
Grade 2 upgrades generated | 347 |
Grade 3 upgrades generated | 458 |
Grade 4 upgrades generated | 400 |
Grade 5 upgrades generated | 267 |
Crew |
|
Crew credits earned | 566,631 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 58S |