CMDR CMDR Optiplex profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 21,090,493,083 cr |
Credits spent on ships | 8,539,383,985 cr |
Credits spent on outfitting | 16,323,022,645 cr |
Credits spent on repairs | 92,154,225 cr |
Credits spent on fuel | 2,965,815 cr |
Credits spent on munitions | 4,326,360 cr |
Insurance claims | 186 |
Total claim costs | 833,852,539 cr |
Combat |
|
Bounties claimed | 6,238 |
Profit from bounties | 370,009,125 cr |
Combat bonds | 2,516 |
Profit from combat bonds | 137,513,289 cr |
Assassinations | 5 |
Profit from assassinations | 604,752 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 314 |
Lifetime fines value | 1,894,311 cr |
Bounties received/earned | 249 |
Lifetime bounty value | 229,775 cr |
Highest bounty issued | 9,985 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 22,848,870 cr |
Commodities smuggled | 15,632 |
Average profit | 230,797 cr |
Highest single transaction | 649,080 cr |
Trading |
|
Market network | 893 |
Trading profit | 35,778,257,103 cr |
Commodities traded | 699,739 |
Average profit | 8,728,533 cr |
Highest single transaction | 1,035,060,416 cr |
Mining |
|
Profits from mining | 31,359,421,955 cr |
Minerals refined | 46,667 |
Materials collected | 52,523 |
Exploration |
|
Systems visited | 32,857 |
Profits from exploration | 1,175,069,261 cr |
Level 2 detailed scans | 39,671 |
Level 3 detailed scans | 58,502 |
Highest payout | 9,791,564 cr |
Total hyperspace distance | 1,461,636 ly |
Total hyperspace jumps | 44,227 |
Max distance from start | 65,603.96 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 29W 5D 23H 23M |
Passengers |
|
Total bulk passengers delivered | 8,711 |
Total VIPs delivered | 315 |
Total delivered | 9,026 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 128 |
Total profit | 4,039,784 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2,001 |
Grade 1 upgrades generated | 406 |
Grade 2 upgrades generated | 372 |
Grade 3 upgrades generated | 500 |
Grade 4 upgrades generated | 446 |
Grade 5 upgrades generated | 277 |
Crew |
|
Crew credits earned | 566,631 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 58S |