CMDR Hesefy profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 1,873,766,903 cr |
Credits spent on ships | 683,736,697 cr |
Credits spent on outfitting | 1,079,521,770 cr |
Credits spent on repairs | 8,657,758 cr |
Credits spent on fuel | 120,221 cr |
Credits spent on munitions | 457,622 cr |
Insurance claims | 62 |
Total claim costs | 133,926,559 cr |
Combat |
|
Bounties claimed | 740 |
Profit from bounties | 19,238,306 cr |
Combat bonds | 186 |
Profit from combat bonds | 5,369,396 cr |
Assassinations | 43 |
Profit from assassinations | 1,840,032 cr |
Highest single reward | 455,742 cr |
Skimmers killed | 439 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 305,022 cr |
Bounties received/earned | 316 |
Lifetime bounty value | 216,060 cr |
Highest bounty issued | 12,830 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2,876,704 cr |
Commodities smuggled | 473 |
Average profit | 36,414 cr |
Highest single transaction | 693,264 cr |
Trading |
|
Market network | 147 |
Trading profit | 175,102,055 cr |
Commodities traded | 109,804 |
Average profit | 216,443 cr |
Highest single transaction | 6,417,792 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 13,794 |
Exploration |
|
Systems visited | 11,398 |
Profits from exploration | 628,889,200 cr |
Level 2 detailed scans | 14,239 |
Level 3 detailed scans | 16,024 |
Highest payout | 9,699,340 cr |
Total hyperspace distance | 491,787 ly |
Total hyperspace jumps | 14,072 |
Max distance from start | 25,844.68 ly |
Max distance from Sol | 24,618.94 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 6W 6D 13H 50M |
Passengers |
|
Total bulk passengers delivered | 4,321 |
Total VIPs delivered | 1,496 |
Total delivered | 5,817 |
Total ejected | 67 |
Search and Rescue |
|
Total items rescued | 166 |
Total profit | 1,517,627 cr |
Total rescue transactions | 54 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 948 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 229 |
Grade 3 upgrades generated | 291 |
Grade 4 upgrades generated | 178 |
Grade 5 upgrades generated | 62 |
Crew |
|
Crew credits earned | 103,447,080 cr |
Crew hired | 6 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 2S |
Time in gunner role | 1M 56S |
Time in fighter con role | 1M 47S |