CMDR CCLP TOWER profile
(Beluga Liner)
Federation: Vice Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 2,223,994,620 cr |
Credits spent on ships | 1,368,880,397 cr |
Credits spent on outfitting | 2,827,635,805 cr |
Credits spent on repairs | 24,718,396 cr |
Credits spent on fuel | 1,009,710 cr |
Credits spent on munitions | 1,692,688 cr |
Insurance claims | 169 |
Total claim costs | 206,517,351 cr |
Combat |
|
Bounties claimed | 10,813 |
Profit from bounties | 448,786,091 cr |
Combat bonds | 96 |
Profit from combat bonds | 2,562,632 cr |
Assassinations | 16 |
Profit from assassinations | 4,498,157 cr |
Highest single reward | 512,421 cr |
Skimmers killed | 276 |
Crime |
|
Fines issued | 415 |
Lifetime fines value | 1,932,308 cr |
Bounties received/earned | 548 |
Lifetime bounty value | 590,525 cr |
Highest bounty issued | 65,700 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 3,420,175 cr |
Commodities smuggled | 766 |
Average profit | 74,352 cr |
Highest single transaction | 658,416 cr |
Trading |
|
Market network | 273 |
Trading profit | 339,671,334 cr |
Commodities traded | 102,833 |
Average profit | 291,313 cr |
Highest single transaction | 43,148,118 cr |
Mining |
|
Profits from mining | 147,280,139 cr |
Minerals refined | 806 |
Materials collected | 10,283 |
Exploration |
|
Systems visited | 10,025 |
Profits from exploration | 234,135,926 cr |
Level 2 detailed scans | 4,366 |
Level 3 detailed scans | 11,835 |
Highest payout | 2,310,088 cr |
Total hyperspace distance | 389,389 ly |
Total hyperspace jumps | 15,385 |
Max distance from start | 25,885.42 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 23,530.69 ly |
Approximate time played | 11W 1D 4H 55M |
Passengers |
|
Total bulk passengers delivered | 4,837 |
Total VIPs delivered | 553 |
Total delivered | 5,390 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 681,845 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 381 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 121 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 23,476,323 cr |
Crew hired | 63 |
Crew fired | 60 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 10H 37M 33S |
Time in gunner role | 1H 15M 5S |
Time in fighter con role | 2H 11M 24S |
Total credits accrued | 2,251,260 cr |