CMDR EngiNick profile
(Type-9 Heavy)
Federation: Warrant Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 1,151,423,804 cr |
Credits spent on ships | 271,317,609 cr |
Credits spent on outfitting | 637,180,591 cr |
Credits spent on repairs | 7,003,413 cr |
Credits spent on fuel | 184,150 cr |
Credits spent on munitions | 291,800 cr |
Insurance claims | 21 |
Total claim costs | 61,748,730 cr |
Combat |
|
Bounties claimed | 991 |
Profit from bounties | 54,499,810 cr |
Combat bonds | 274 |
Profit from combat bonds | 23,472,046 cr |
Assassinations | 1 |
Profit from assassinations | 10,000 cr |
Highest single reward | 265,325 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 10,900 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 44,320 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,220,200 cr |
Commodities smuggled | 712 |
Average profit | 244,040 cr |
Highest single transaction | 597,200 cr |
Trading |
|
Market network | 64 |
Trading profit | 90,918,552 cr |
Commodities traded | 36,478 |
Average profit | 571,815 cr |
Highest single transaction | 11,937,412 cr |
Mining |
|
Profits from mining | 5,171,459 cr |
Minerals refined | 160 |
Materials collected | 6,697 |
Exploration |
|
Systems visited | 3,263 |
Profits from exploration | 391,808,696 cr |
Level 2 detailed scans | 9,262 |
Level 3 detailed scans | 9,810 |
Highest payout | 10,657,551 cr |
Total hyperspace distance | 169,801 ly |
Total hyperspace jumps | 3,957 |
Max distance from start | 25,205.33 ly |
Max distance from Sol | 25,212.46 ly |
Max distance from Colonia | 23,474.55 ly |
Approximate time played | 4W 2D 21H 12M |
Passengers |
|
Total bulk passengers delivered | 485 |
Total VIPs delivered | 88 |
Total delivered | 573 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 311,254 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 420 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 65 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 19,079,564 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 2M 58S |
Time in gunner role | 12M 58S |