CMDR Bam profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19,047,376,116 cr |
Credits spent on ships | 2,293,224,548 cr |
Credits spent on outfitting | 4,905,070,205 cr |
Credits spent on repairs | 130,715,103 cr |
Credits spent on fuel | 1,843,517 cr |
Credits spent on munitions | 11,317,397 cr |
Insurance claims | 171 |
Total claim costs | 910,892,139 cr |
Combat |
|
Bounties claimed | 13,732 |
Profit from bounties | 893,218,417 cr |
Combat bonds | 9,088 |
Profit from combat bonds | 440,146,247 cr |
Assassinations | 95 |
Profit from assassinations | 80,859,378 cr |
Highest single reward | 1,614,605 cr |
Skimmers killed | 448 |
Crime |
|
Fines issued | 3,061 |
Lifetime fines value | 105,928,468 cr |
Bounties received/earned | 2,070 |
Lifetime bounty value | 184,542,240 cr |
Highest bounty issued | 1,181,000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 115,065,686 cr |
Commodities smuggled | 34,921 |
Average profit | 435,855 cr |
Highest single transaction | 1,543,104 cr |
Trading |
|
Market network | 671 |
Trading profit | 11,076,010,220 cr |
Commodities traded | 696,201 |
Average profit | 3,212,300 cr |
Highest single transaction | 288,701,280 cr |
Mining |
|
Profits from mining | 845,940,504 cr |
Minerals refined | 3,802 |
Materials collected | 30,082 |
Exploration |
|
Systems visited | 39,898 |
Profits from exploration | 7,529,351,237 cr |
Level 2 detailed scans | 85,906 |
Level 3 detailed scans | 262,286 |
Highest payout | 44,298,348 cr |
Total hyperspace distance | 2,361,425 ly |
Total hyperspace jumps | 51,368 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 38W 2D 6H 20M |
Passengers |
|
Total bulk passengers delivered | 10,207 |
Total VIPs delivered | 1,227 |
Total delivered | 11,434 |
Total ejected | 57 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 697,701 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2,325 |
Grade 1 upgrades generated | 373 |
Grade 2 upgrades generated | 338 |
Grade 3 upgrades generated | 507 |
Grade 4 upgrades generated | 543 |
Grade 5 upgrades generated | 564 |
Crew |
|
Crew credits earned | 1,687,998,586 cr |
Crew hired | 48 |
Crew fired | 28 |
Crew lost | 20 |
Multi-Crew |
|
Total time in multi-crew | 14H 3M 14S |