CMDR sezja profile
(Anaconda)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15,624,615,975 cr |
Credits spent on ships | 1,710,693,644 cr |
Credits spent on outfitting | 9,123,860,308 cr |
Credits spent on repairs | 12,490,378 cr |
Credits spent on fuel | 1,181,803 cr |
Credits spent on munitions | 2,674,139 cr |
Insurance claims | 87 |
Total claim costs | 138,709,697 cr |
Combat |
|
Bounties claimed | 8,068 |
Profit from bounties | 496,305,114 cr |
Combat bonds | 326 |
Profit from combat bonds | 48,262,787 cr |
Assassinations | 9 |
Profit from assassinations | 8,645,440 cr |
Highest single reward | 5,299,071 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 120 |
Lifetime fines value | 438,087 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 106,630 cr |
Highest bounty issued | 12,830 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 28,594,959 cr |
Commodities smuggled | 4,305 |
Average profit | 893,592 cr |
Highest single transaction | 5,866,560 cr |
Trading |
|
Market network | 177 |
Trading profit | 16,918,987,724 cr |
Commodities traded | 162,547 |
Average profit | 22,679,608 cr |
Highest single transaction | 627,873,024 cr |
Mining |
|
Profits from mining | 16,814,268,011 cr |
Minerals refined | 18,832 |
Materials collected | 28,715 |
Exploration |
|
Systems visited | 15,676 |
Profits from exploration | 1,756,300,855 cr |
Level 2 detailed scans | 13,304 |
Level 3 detailed scans | 22,222 |
Highest payout | 8,671,676 cr |
Total hyperspace distance | 1,356,767 ly |
Total hyperspace jumps | 22,068 |
Max distance from start | 61,319.83 ly |
Max distance from Sol | 65,504.93 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 15W 4D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 5,880 |
Total VIPs delivered | 5,775 |
Total delivered | 11,655 |
Total ejected | 150 |
Search and Rescue |
|
Total items rescued | 233 |
Total profit | 6,820,114 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4,575 |
Grade 1 upgrades generated | 498 |
Grade 2 upgrades generated | 605 |
Grade 3 upgrades generated | 1,045 |
Grade 4 upgrades generated | 1,168 |
Grade 5 upgrades generated | 1,259 |
Crew |
|
Crew credits earned | 1,202,035,603 cr |
Crew hired | 57 |
Crew fired | 51 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 7H 56M 24S |
Time in gunner role | 58M 10S |
Time in fighter con role | 38M 13S |
Total credits accrued | 2,013,705 cr |