CMDR Rybread profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,601,251,743 cr |
Credits spent on ships | 598,558,713 cr |
Credits spent on outfitting | 1,117,721,658 cr |
Credits spent on repairs | 1,745,102 cr |
Credits spent on fuel | 119,220 cr |
Credits spent on munitions | 347,659 cr |
Insurance claims | 10 |
Total claim costs | 973,655 cr |
Combat |
|
Bounties claimed | 507 |
Profit from bounties | 21,331,672 cr |
Combat bonds | 167 |
Profit from combat bonds | 8,308,078 cr |
Assassinations | 1 |
Profit from assassinations | 208,996 cr |
Highest single reward | 225,660 cr |
Skimmers killed | 379 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 75,999 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2,400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 517,055 cr |
Commodities smuggled | 72 |
Average profit | 64,632 cr |
Highest single transaction | 305,985 cr |
Trading |
|
Market network | 69 |
Trading profit | 794,975,389 cr |
Commodities traded | 22,065 |
Average profit | 3,456,415 cr |
Highest single transaction | 306,721,120 cr |
Mining |
|
Profits from mining | 659,070,459 cr |
Minerals refined | 1,005 |
Materials collected | 7,678 |
Exploration |
|
Systems visited | 6,390 |
Profits from exploration | 1,098,706,489 cr |
Level 2 detailed scans | 28,274 |
Level 3 detailed scans | 32,802 |
Highest payout | 16,363,346 cr |
Total hyperspace distance | 373,713 ly |
Total hyperspace jumps | 7,002 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 4W 18H 3M |
Passengers |
|
Total bulk passengers delivered | 244 |
Total VIPs delivered | 43 |
Total delivered | 287 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 225,047 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 617 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 94 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |