CMDR crnook profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23,521,406,063 cr |
Credits spent on ships | 1,081,209,333 cr |
Credits spent on outfitting | 5,339,987,578 cr |
Credits spent on repairs | 40,204,370 cr |
Credits spent on fuel | 892,739 cr |
Credits spent on munitions | 5,860,810 cr |
Insurance claims | 157 |
Total claim costs | 453,295,180 cr |
Combat |
|
Bounties claimed | 3,943 |
Profit from bounties | 272,011,467 cr |
Combat bonds | 2,992 |
Profit from combat bonds | 10,747,586,484 cr |
Assassinations | 17 |
Profit from assassinations | 4,439,218 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 726 |
Crime |
|
Fines issued | 736 |
Lifetime fines value | 211,260 cr |
Bounties received/earned | 3,467 |
Lifetime bounty value | 13,466,475 cr |
Highest bounty issued | 72,100 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 82,593 cr |
Commodities smuggled | 25 |
Average profit | 6,883 cr |
Highest single transaction | 45,216 cr |
Trading |
|
Market network | 167 |
Trading profit | 26,024,304,925 cr |
Commodities traded | 49,527 |
Average profit | 37,661,802 cr |
Highest single transaction | 734,623,232 cr |
Mining |
|
Profits from mining | 25,895,871,267 cr |
Minerals refined | 28,388 |
Materials collected | 26,920 |
Exploration |
|
Systems visited | 14,201 |
Profits from exploration | 487,759,712 cr |
Level 2 detailed scans | 9,777 |
Level 3 detailed scans | 14,599 |
Highest payout | 4,022,510 cr |
Total hyperspace distance | 650,954 ly |
Total hyperspace jumps | 17,994 |
Max distance from start | 65,495.51 ly |
Max distance from Sol | 65,552.51 ly |
Max distance from Colonia | 46,471.88 ly |
Approximate time played | 11W 6D 16H 48M |
Passengers |
|
Total bulk passengers delivered | 4,312 |
Total VIPs delivered | 4,191 |
Total delivered | 8,503 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 901,045 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,461 |
Grade 1 upgrades generated | 192 |
Grade 2 upgrades generated | 202 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 270 |
Grade 5 upgrades generated | 473 |
Crew |
|
Crew credits earned | 2,127,128,303 cr |
Crew hired | 17 |
Crew fired | 14 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 25M 58S |
Time in gunner role | 4M 30S |