CMDR crnook profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23,584,554,880 cr |
Credits spent on ships | 1,321,252,425 cr |
Credits spent on outfitting | 5,843,721,263 cr |
Credits spent on repairs | 42,241,569 cr |
Credits spent on fuel | 955,612 cr |
Credits spent on munitions | 6,597,850 cr |
Insurance claims | 164 |
Total claim costs | 532,484,168 cr |
Combat |
|
Bounties claimed | 4,406 |
Profit from bounties | 418,748,322 cr |
Combat bonds | 3,086 |
Profit from combat bonds | 10,790,477,501 cr |
Assassinations | 17 |
Profit from assassinations | 4,439,218 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 726 |
Crime |
|
Fines issued | 737 |
Lifetime fines value | 211,460 cr |
Bounties received/earned | 3,512 |
Lifetime bounty value | 18,712,875 cr |
Highest bounty issued | 2,063,900 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 82,593 cr |
Commodities smuggled | 25 |
Average profit | 6,883 cr |
Highest single transaction | 45,216 cr |
Trading |
|
Market network | 172 |
Trading profit | 26,026,657,567 cr |
Commodities traded | 49,910 |
Average profit | 36,198,411 cr |
Highest single transaction | 734,623,232 cr |
Mining |
|
Profits from mining | 25,895,871,267 cr |
Minerals refined | 28,388 |
Materials collected | 28,480 |
Exploration |
|
Systems visited | 14,314 |
Profits from exploration | 490,073,930 cr |
Level 2 detailed scans | 10,122 |
Level 3 detailed scans | 14,944 |
Highest payout | 4,022,510 cr |
Total hyperspace distance | 657,384 ly |
Total hyperspace jumps | 18,275 |
Max distance from start | 65,495.51 ly |
Max distance from Sol | 65,552.51 ly |
Max distance from Colonia | 46,471.88 ly |
Approximate time played | 12W 2D 9H |
Passengers |
|
Total bulk passengers delivered | 4,388 |
Total VIPs delivered | 4,301 |
Total delivered | 8,689 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 141 |
Total profit | 3,248,405 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,748 |
Grade 1 upgrades generated | 217 |
Grade 2 upgrades generated | 242 |
Grade 3 upgrades generated | 381 |
Grade 4 upgrades generated | 348 |
Grade 5 upgrades generated | 560 |
Crew |
|
Crew credits earned | 2,127,128,303 cr |
Crew hired | 17 |
Crew fired | 14 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 25M 58S |
Time in gunner role | 4M 30S |