CMDR SeeD_MIB_[FF] profile
(Imperial Courier)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 14,589,179,265 cr |
Credits spent on ships | 1,526,835,615 cr |
Credits spent on outfitting | 1,621,725,947 cr |
Credits spent on repairs | 6,791,052 cr |
Credits spent on fuel | 619,300 cr |
Credits spent on munitions | 1,721,086 cr |
Insurance claims | 28 |
Total claim costs | 92,231,794 cr |
Combat |
|
Bounties claimed | 2,084 |
Profit from bounties | 125,221,566 cr |
Combat bonds | 470 |
Profit from combat bonds | 135,791,968 cr |
Assassinations | 12 |
Profit from assassinations | 1,099,199 cr |
Highest single reward | 1,869,508 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 563,943 cr |
Bounties received/earned | 101 |
Lifetime bounty value | 86,400 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 237,636 cr |
Commodities smuggled | 123 |
Average profit | 18,280 cr |
Highest single transaction | 116,750 cr |
Trading |
|
Market network | 132 |
Trading profit | 21,124,982,721 cr |
Commodities traded | 191,986 |
Average profit | 2,202,814 cr |
Highest single transaction | 1,249,863,120 cr |
Mining |
|
Profits from mining | 19,793,422,263 cr |
Minerals refined | 25,162 |
Materials collected | 27,097 |
Exploration |
|
Systems visited | 11,164 |
Profits from exploration | 2,033,691,618 cr |
Level 2 detailed scans | 23,195 |
Level 3 detailed scans | 145,153 |
Highest payout | 33,141,776 cr |
Total hyperspace distance | 530,114 ly |
Total hyperspace jumps | 15,797 |
Max distance from start | 30,916.62 ly |
Max distance from Sol | 30,912.17 ly |
Max distance from Colonia | 38,678.53 ly |
Approximate time played | 16W 9H 5M |
Passengers |
|
Total bulk passengers delivered | 3,495 |
Total VIPs delivered | 223 |
Total delivered | 3,718 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 40 |
Total profit | 1,011,836 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,027 |
Grade 1 upgrades generated | 900 |
Grade 2 upgrades generated | 216 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 229 |
Grade 5 upgrades generated | 380 |
Crew |
|
Crew credits earned | 5,473,369,356 cr |
Crew hired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 12M 33S |