CMDR Adlatus profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,478,644,300 cr |
Credits spent on ships | 791,681,610 cr |
Credits spent on outfitting | 1,949,436,556 cr |
Credits spent on repairs | 41,665,584 cr |
Credits spent on fuel | 910,437 cr |
Credits spent on munitions | 2,820,380 cr |
Insurance claims | 69 |
Total claim costs | 201,012,430 cr |
Combat |
|
Bounties claimed | 851 |
Profit from bounties | 32,093,809 cr |
Combat bonds | 553 |
Profit from combat bonds | 22,506,861 cr |
Assassinations | 39 |
Profit from assassinations | 14,676,981 cr |
Highest single reward | 363,690 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 528 |
Lifetime fines value | 1,340,401 cr |
Bounties received/earned | 29,843 |
Lifetime bounty value | 126,406,300 cr |
Highest bounty issued | 12,605 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 609,502 cr |
Commodities smuggled | 528 |
Average profit | 21,017 cr |
Highest single transaction | 114,120 cr |
Trading |
|
Market network | 202 |
Trading profit | 1,055,809,310 cr |
Commodities traded | 224,279 |
Average profit | 1,484,964 cr |
Highest single transaction | 32,640,560 cr |
Mining |
|
Profits from mining | 5,251,693 cr |
Minerals refined | 730 |
Materials collected | 33,620 |
Exploration |
|
Systems visited | 13,575 |
Profits from exploration | 621,919,050 cr |
Level 2 detailed scans | 4,540 |
Level 3 detailed scans | 103,881 |
Highest payout | 4,763,593 cr |
Total hyperspace distance | 560,135 ly |
Total hyperspace jumps | 19,249 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 18W 4D 8H 33M |
Passengers |
|
Total bulk passengers delivered | 317 |
Total VIPs delivered | 320 |
Total delivered | 637 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 120,848 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,862 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 416 |
Grade 4 upgrades generated | 404 |
Grade 5 upgrades generated | 448 |
Crew |
|
Crew credits earned | 132,624,282 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 42S |
Time in gunner role | 28M 38S |
Time in fighter con role | 11M 25S |