CMDR Speak. profile
(Anaconda)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2,189,719,534 cr |
Credits spent on ships | 405,656,944 cr |
Credits spent on outfitting | 892,479,248 cr |
Credits spent on repairs | 4,266,949 cr |
Credits spent on fuel | 60,899 cr |
Credits spent on munitions | 79,975 cr |
Insurance claims | 11 |
Total claim costs | 35,578,263 cr |
Combat |
|
Bounties claimed | 194 |
Profit from bounties | 9,244,799 cr |
Combat bonds | 4 |
Profit from combat bonds | 184,000 cr |
Assassinations | 1 |
Profit from assassinations | 141,932 cr |
Highest single reward | 414,188 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 469,096 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 30,195 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 35,591 cr |
Commodities smuggled | 22 |
Average profit | 3,559 cr |
Highest single transaction | 12,900 cr |
Trading |
|
Market network | 26 |
Trading profit | 779,476,782 cr |
Commodities traded | 1,553 |
Average profit | 18,558,971 cr |
Highest single transaction | 251,091,262 cr |
Mining |
|
Profits from mining | 778,879,914 cr |
Minerals refined | 1,145 |
Materials collected | 8,300 |
Exploration |
|
Systems visited | 3,980 |
Profits from exploration | 1,437,211,750 cr |
Level 2 detailed scans | 7,677 |
Level 3 detailed scans | 21,310 |
Highest payout | 20,242,091 cr |
Total hyperspace distance | 178,431 ly |
Total hyperspace jumps | 4,282 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,381.79 ly |
Max distance from Colonia | 30,137.45 ly |
Approximate time played | 2W 3D 3H 57M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 2 |
Total delivered | 14 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 8,997 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 453 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 106 |
Grade 3 upgrades generated | 90 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 105 |