CMDR LCU No Fool Like One profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,802,448,106 cr |
Credits spent on ships | 1,293,866,812 cr |
Credits spent on outfitting | 2,501,656,464 cr |
Credits spent on repairs | 60,389,602 cr |
Credits spent on fuel | 937,457 cr |
Credits spent on munitions | 3,818,420 cr |
Insurance claims | 372 |
Total claim costs | 1,163,135,207 cr |
Combat |
|
Bounties claimed | 1,152 |
Profit from bounties | 126,298,905 cr |
Combat bonds | 5,292 |
Profit from combat bonds | 715,342,429 cr |
Assassinations | 1 |
Profit from assassinations | 300,851 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 393 |
Crime |
|
Fines issued | 920 |
Lifetime fines value | 10,032,737 cr |
Bounties received/earned | 713 |
Lifetime bounty value | 624,855 cr |
Highest bounty issued | 376,700 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 5,963,748 cr |
Commodities smuggled | 1,141 |
Average profit | 87,702 cr |
Highest single transaction | 602,252 cr |
Trading |
|
Market network | 195 |
Trading profit | 7,300,638,949 cr |
Commodities traded | 431,043 |
Average profit | 5,328,934 cr |
Highest single transaction | 299,258,960 cr |
Mining |
|
Profits from mining | 1,836,908 cr |
Minerals refined | 574 |
Materials collected | 19,823 |
Exploration |
|
Systems visited | 34,793 |
Profits from exploration | 4,876,723,943 cr |
Level 2 detailed scans | 245,590 |
Level 3 detailed scans | 284,966 |
Highest payout | 18,070,740 cr |
Total hyperspace distance | 1,991,955 ly |
Total hyperspace jumps | 40,940 |
Max distance from start | 65,339.14 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 48W 1D 15H 42M |
Passengers |
|
Total bulk passengers delivered | 16,709 |
Total VIPs delivered | 4,317 |
Total delivered | 21,026 |
Total ejected | 205 |
Search and Rescue |
|
Total items rescued | 322 |
Total profit | 9,323,749 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,333 |
Grade 1 upgrades generated | 244 |
Grade 2 upgrades generated | 253 |
Grade 3 upgrades generated | 344 |
Grade 4 upgrades generated | 299 |
Grade 5 upgrades generated | 193 |
Crew |
|
Crew credits earned | 86,298,178 cr |
Crew hired | 7 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 20H 11M 9S |
Time in gunner role | 34M 11S |
Total credits accrued | 2,370,278 cr |