CMDR LCU No Fool Like One profile

(Viper Mk IV)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,803,016,474 cr |
Credits spent on ships | 1,383,903,941 cr |
Credits spent on outfitting | 2,503,246,745 cr |
Credits spent on repairs | 63,343,772 cr |
Credits spent on fuel | 1,185,856 cr |
Credits spent on munitions | 3,820,724 cr |
Insurance claims | 379 |
Total claim costs | 1,212,277,527 cr |
Combat |
|
Bounties claimed | 1,152 |
Profit from bounties | 126,298,905 cr |
Combat bonds | 5,292 |
Profit from combat bonds | 715,342,429 cr |
Assassinations | 1 |
Profit from assassinations | 300,851 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 393 |
Crime |
|
Fines issued | 929 |
Lifetime fines value | 10,036,137 cr |
Bounties received/earned | 720 |
Lifetime bounty value | 628,455 cr |
Highest bounty issued | 376,700 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 5,061,511 cr |
Commodities smuggled | 1,699 |
Average profit | 63,269 cr |
Highest single transaction | 602,252 cr |
Trading |
|
Market network | 215 |
Trading profit | 6,669,553,828 cr |
Commodities traded | 514,681 |
Average profit | 4,237,328 cr |
Highest single transaction | 299,258,960 cr |
Mining |
|
Profits from mining | 8,639,240 cr |
Minerals refined | 574 |
Materials collected | 20,567 |
Exploration |
|
Systems visited | 35,412 |
Profits from exploration | 4,934,085,635 cr |
Level 2 detailed scans | 248,756 |
Level 3 detailed scans | 288,132 |
Highest payout | 18,070,740 cr |
Total hyperspace distance | 2,060,475 ly |
Total hyperspace jumps | 42,221 |
Max distance from start | 65,339.14 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 50W 2D 23H 23M |
Passengers |
|
Total bulk passengers delivered | 16,709 |
Total VIPs delivered | 4,317 |
Total delivered | 21,026 |
Total ejected | 205 |
Search and Rescue |
|
Total items rescued | 322 |
Total profit | 9,323,749 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,381 |
Grade 1 upgrades generated | 255 |
Grade 2 upgrades generated | 268 |
Grade 3 upgrades generated | 363 |
Grade 4 upgrades generated | 302 |
Grade 5 upgrades generated | 193 |
Crew |
|
Crew credits earned | 86,298,178 cr |
Crew hired | 7 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 20H 59M 59S |
Time in gunner role | 2H 4M 1S |
Total credits accrued | 3,600,038 cr |