CMDR YETANOTHERTIMMY profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,471,965,232 cr |
Credits spent on ships | 752,327,089 cr |
Credits spent on outfitting | 1,721,129,311 cr |
Credits spent on repairs | 5,405,413 cr |
Credits spent on fuel | 359,274 cr |
Credits spent on munitions | 550,302 cr |
Insurance claims | 13 |
Total claim costs | 48,550,726 cr |
Combat |
|
Bounties claimed | 221 |
Profit from bounties | 53,744,532 cr |
Combat bonds | 144 |
Profit from combat bonds | 38,091,442 cr |
Assassinations | 14 |
Profit from assassinations | 4,945,152 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 1,115,836 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 1,000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 142,970 cr |
Commodities smuggled | 109 |
Average profit | 8,410 cr |
Highest single transaction | 52,707 cr |
Trading |
|
Market network | 308 |
Trading profit | 1,653,806,900 cr |
Commodities traded | 144,122 |
Average profit | 1,862,395 cr |
Highest single transaction | 21,445,536 cr |
Mining |
|
Profits from mining | 1,383,449 cr |
Minerals refined | 103 |
Materials collected | 14,903 |
Exploration |
|
Systems visited | 2,263 |
Profits from exploration | 1,088,729,727 cr |
Level 2 detailed scans | 6,515 |
Level 3 detailed scans | 6,515 |
Highest payout | 11,707,309 cr |
Total hyperspace distance | 72,694 ly |
Total hyperspace jumps | 3,661 |
Max distance from start | 5,980.45 ly |
Max distance from Sol | 6,049.79 ly |
Max distance from Colonia | 22,438.91 ly |
Approximate time played | 2W 4D 11H 16M |
Passengers |
|
Total bulk passengers delivered | 9,220 |
Total VIPs delivered | 182 |
Total delivered | 9,402 |
Total ejected | 87 |
Search and Rescue |
|
Total items rescued | 149 |
Total profit | 3,673,383 cr |
Total rescue transactions | 99 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,716 |
Grade 1 upgrades generated | 314 |
Grade 2 upgrades generated | 400 |
Grade 3 upgrades generated | 432 |
Grade 4 upgrades generated | 316 |
Grade 5 upgrades generated | 254 |
Crew |
|
Crew credits earned | 4,848,683 cr |
Crew hired | 4 |
Crew fired | 4 |