CMDR Dexcuracy profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,291,321,282 cr |
Credits spent on ships | 896,786,188 cr |
Credits spent on outfitting | 873,795,806 cr |
Credits spent on repairs | 6,649,063 cr |
Credits spent on fuel | 188,146 cr |
Credits spent on munitions | 155,064 cr |
Insurance claims | 34 |
Total claim costs | 36,439,000 cr |
Combat |
|
Bounties claimed | 69 |
Profit from bounties | 1,453,225 cr |
Combat bonds | 18 |
Profit from combat bonds | 482,494 cr |
Assassinations | 18 |
Profit from assassinations | 2,095,572 cr |
Highest single reward | 229,575 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 105 |
Lifetime fines value | 3,291,080 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 54,665 cr |
Highest bounty issued | 10,285 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 165,143 cr |
Commodities smuggled | 15 |
Average profit | 20,643 cr |
Highest single transaction | 103,458 cr |
Trading |
|
Market network | 56 |
Trading profit | 2,853,362,120 cr |
Commodities traded | 27,761 |
Average profit | 12,569,877 cr |
Highest single transaction | 393,945,230 cr |
Mining |
|
Profits from mining | 2,452,999,056 cr |
Minerals refined | 3,241 |
Materials collected | 11,099 |
Exploration |
|
Systems visited | 4,040 |
Profits from exploration | 397,832,715 cr |
Level 2 detailed scans | 13,238 |
Level 3 detailed scans | 13,535 |
Highest payout | 11,967,715 cr |
Total hyperspace distance | 258,327 ly |
Total hyperspace jumps | 5,269 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 3W 1D 9H 20M |
Passengers |
|
Total bulk passengers delivered | 22 |
Total VIPs delivered | 8,507 |
Total delivered | 8,529 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 46,054 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 489 |
Grade 1 upgrades generated | 103 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 118 |
Grade 4 upgrades generated | 110 |
Grade 5 upgrades generated | 81 |
Crew |
|
Crew credits earned | 27,146,306 cr |
Crew hired | 27 |
Crew fired | 27 |
Multi-Crew |
|
Total time in multi-crew | 1H 18M 20S |