CMDR SynAck Fin profile
(Python)
Federation: Lieutenant
Empire: Earl
Balance |
|
---|---|
Current assets | 1,873,059,902 cr |
Credits spent on ships | 546,226,884 cr |
Credits spent on outfitting | 975,887,585 cr |
Credits spent on repairs | 3,574,699 cr |
Credits spent on fuel | 144,224 cr |
Credits spent on munitions | 1,161,479 cr |
Insurance claims | 102 |
Total claim costs | 64,743,291 cr |
Combat |
|
Bounties claimed | 4,631 |
Profit from bounties | 165,755,767 cr |
Combat bonds | 224 |
Profit from combat bonds | 5,276,741 cr |
Assassinations | 12 |
Profit from assassinations | 2,634,941 cr |
Highest single reward | 511,844 cr |
Skimmers killed | 430 |
Crime |
|
Fines issued | 218 |
Lifetime fines value | 387,657 cr |
Bounties received/earned | 481 |
Lifetime bounty value | 153,830 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1,485,699 cr |
Commodities smuggled | 1,466 |
Average profit | 46,428 cr |
Highest single transaction | 266,560 cr |
Trading |
|
Market network | 101 |
Trading profit | 272,806,005 cr |
Commodities traded | 34,189 |
Average profit | 447,957 cr |
Highest single transaction | 52,789,632 cr |
Mining |
|
Profits from mining | 202,590,548 cr |
Minerals refined | 1,118 |
Materials collected | 7,452 |
Exploration |
|
Systems visited | 3,600 |
Profits from exploration | 90,879,308 cr |
Level 2 detailed scans | 2,753 |
Level 3 detailed scans | 631 |
Highest payout | 3,503,229 cr |
Total hyperspace distance | 142,349 ly |
Total hyperspace jumps | 4,606 |
Max distance from start | 21,438.01 ly |
Max distance from Sol | 21,508.95 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 3W 4D 7H 20M |
Passengers |
|
Total bulk passengers delivered | 1,410 |
Total VIPs delivered | 1,964 |
Total delivered | 3,374 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 501 |
Grade 1 upgrades generated | 202 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 140 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 96,859,562 cr |
Crew hired | 20 |
Crew fired | 18 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 14M 13S |
Time in gunner role | 41M 31S |
Time in fighter con role | 17M 27S |
Total credits accrued | 709,788 cr |