CMDR Oscar Carradyne profile
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 2,322,815,991 cr |
Credits spent on ships | 459,651,056 cr |
Credits spent on outfitting | 784,010,543 cr |
Credits spent on repairs | 895,004 cr |
Credits spent on fuel | 126,033 cr |
Credits spent on munitions | 519,152 cr |
Insurance claims | 7 |
Total claim costs | 2,471,438 cr |
Combat |
|
Bounties claimed | 346 |
Profit from bounties | 66,473,224 cr |
Combat bonds | 4 |
Profit from combat bonds | 160,458 cr |
Assassinations | 36 |
Profit from assassinations | 14,048,032 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 504,731 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 23,150 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 11,507 cr |
Commodities smuggled | 4 |
Average profit | 2,877 cr |
Highest single transaction | 7,322 cr |
Trading |
|
Market network | 56 |
Trading profit | 91,510,656 cr |
Commodities traded | 3,660 |
Average profit | 626,785 cr |
Highest single transaction | 14,413,932 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 12,465 |
Exploration |
|
Systems visited | 2,199 |
Profits from exploration | 276,611,597 cr |
Level 2 detailed scans | 13,058 |
Level 3 detailed scans | 13,058 |
Highest payout | 9,756,363 cr |
Total hyperspace distance | 138,455 ly |
Total hyperspace jumps | 3,361 |
Max distance from start | 15,603.50 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 28,532.64 ly |
Approximate time played | 2W 2D 13H 20M |
Passengers |
|
Total bulk passengers delivered | 26 |
Total VIPs delivered | 1,446 |
Total delivered | 1,472 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 354,737 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 864 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 232 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 3,406,890 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11M 5S |