CMDR Nizeki profile
(Diamondback Explorer)
Federation: Cadet
Empire: None
Balance |
|
---|---|
Current assets | 6,300,583,683 cr |
Credits spent on ships | 563,418,337 cr |
Credits spent on outfitting | 848,841,614 cr |
Credits spent on repairs | 2,952,635 cr |
Credits spent on fuel | 77,907 cr |
Credits spent on munitions | 251,337 cr |
Insurance claims | 14 |
Total claim costs | 27,209,957 cr |
Combat |
|
Bounties claimed | 362 |
Profit from bounties | 8,217,756 cr |
Combat bonds | 30 |
Profit from combat bonds | 1,606,353 cr |
Assassinations | 2 |
Profit from assassinations | 157,056 cr |
Highest single reward | 798,246 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 5,900 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 4,350 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 18,350 cr |
Commodities smuggled | 28 |
Average profit | 6,117 cr |
Highest single transaction | 6,190 cr |
Trading |
|
Market network | 32 |
Trading profit | 122,723,010 cr |
Commodities traded | 1,852 |
Average profit | 776,728 cr |
Highest single transaction | 11,262,640 cr |
Mining |
|
Profits from mining | 117,665,385 cr |
Minerals refined | 988 |
Materials collected | 5,089 |
Exploration |
|
Systems visited | 1,844 |
Profits from exploration | 681,504,335 cr |
Level 2 detailed scans | 15,790 |
Level 3 detailed scans | 15,790 |
Highest payout | 20,781,958 cr |
Total hyperspace distance | 127,151 ly |
Total hyperspace jumps | 2,207 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,326.40 ly |
Max distance from Colonia | 46,277.40 ly |
Approximate time played | 4W 19H 55M |
Passengers |
|
Total bulk passengers delivered | 3,138 |
Total VIPs delivered | 8 |
Total delivered | 3,146 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 473,052 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 212 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 47 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |