CMDR ash-ley profile
(Viper Mk III)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,289,406,973 cr |
Credits spent on ships | 389,230,360 cr |
Credits spent on outfitting | 974,126,028 cr |
Credits spent on repairs | 8,985,045 cr |
Credits spent on fuel | 191,886 cr |
Credits spent on munitions | 2,471,785 cr |
Insurance claims | 26 |
Total claim costs | 99,360,747 cr |
Combat |
|
Bounties claimed | 1,832 |
Profit from bounties | 119,446,365 cr |
Combat bonds | 832 |
Profit from combat bonds | 60,046,242 cr |
Assassinations | 43 |
Profit from assassinations | 22,810,479 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 117 |
Lifetime fines value | 3,593,145 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 63,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 2,437,269 cr |
Commodities smuggled | 555 |
Average profit | 34,818 cr |
Highest single transaction | 1,159,676 cr |
Trading |
|
Market network | 146 |
Trading profit | 1,038,924,639 cr |
Commodities traded | 40,991 |
Average profit | 1,131,726 cr |
Highest single transaction | 56,371,692 cr |
Mining |
|
Profits from mining | 820,197,475 cr |
Minerals refined | 5,474 |
Materials collected | 31,479 |
Exploration |
|
Systems visited | 3,353 |
Profits from exploration | 1,301,916,346 cr |
Level 2 detailed scans | 35,069 |
Level 3 detailed scans | 35,068 |
Highest payout | 22,330,343 cr |
Total hyperspace distance | 182,155 ly |
Total hyperspace jumps | 4,450 |
Max distance from start | 28,264.66 ly |
Max distance from Sol | 28,294.81 ly |
Max distance from Colonia | 15,465.42 ly |
Approximate time played | 7W 4D 2H 17M |
Passengers |
|
Total bulk passengers delivered | 4,025 |
Total VIPs delivered | 164 |
Total delivered | 4,189 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 640 |
Total profit | 7,740,246 cr |
Total rescue transactions | 209 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3,043 |
Grade 1 upgrades generated | 466 |
Grade 2 upgrades generated | 624 |
Grade 3 upgrades generated | 766 |
Grade 4 upgrades generated | 643 |
Grade 5 upgrades generated | 544 |
Crew |
|
Crew credits earned | 86,118,524 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 24S |
Time in gunner role | 1S |