CMDR ash-ley profile
![](/img/users/1/5/6/5/1/6/156516.png?v=1706308161)
(Python)
![](/img/ships/128049339/python_militaire_earth_yellow.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,893,746,444 cr |
Credits spent on ships | 389,063,130 cr |
Credits spent on outfitting | 941,919,593 cr |
Credits spent on repairs | 8,552,059 cr |
Credits spent on fuel | 162,025 cr |
Credits spent on munitions | 2,449,899 cr |
Insurance claims | 26 |
Total claim costs | 99,360,747 cr |
Combat |
|
Bounties claimed | 1,780 |
Profit from bounties | 115,972,112 cr |
Combat bonds | 824 |
Profit from combat bonds | 59,818,866 cr |
Assassinations | 43 |
Profit from assassinations | 22,810,479 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 127 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 3,592,945 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 63,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 2,437,269 cr |
Commodities smuggled | 555 |
Average profit | 34,818 cr |
Highest single transaction | 1,159,676 cr |
Trading |
|
Market network | 138 |
Trading profit | 978,544,577 cr |
Commodities traded | 39,877 |
Average profit | 1,099,488 cr |
Highest single transaction | 56,371,692 cr |
Mining |
|
Profits from mining | 779,618,260 cr |
Minerals refined | 5,196 |
Materials collected | 30,426 |
Exploration |
|
Systems visited | 3,159 |
Profits from exploration | 1,166,107,103 cr |
Level 2 detailed scans | 31,696 |
Level 3 detailed scans | 31,695 |
Highest payout | 22,330,343 cr |
Total hyperspace distance | 171,775 ly |
Total hyperspace jumps | 4,205 |
Max distance from start | 28,264.66 ly |
Max distance from Sol | 28,294.81 ly |
Max distance from Colonia | 15,465.42 ly |
Approximate time played | 7W 9H 33M |
Passengers |
|
Total bulk passengers delivered | 3,893 |
Total VIPs delivered | 95 |
Total delivered | 3,988 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 622 |
Total profit | 7,284,570 cr |
Total rescue transactions | 202 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,844 |
Grade 1 upgrades generated | 447 |
Grade 2 upgrades generated | 586 |
Grade 3 upgrades generated | 710 |
Grade 4 upgrades generated | 595 |
Grade 5 upgrades generated | 506 |
Crew |
|
Crew credits earned | 86,118,524 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 24S |
Time in gunner role | 1S |