CMDR Hanna Hunter profile
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 20,956,719,403 cr |
Credits spent on ships | 1,465,579,505 cr |
Credits spent on outfitting | 3,266,045,238 cr |
Credits spent on repairs | 12,927,189 cr |
Credits spent on fuel | 594,530 cr |
Credits spent on munitions | 348,164 cr |
Insurance claims | 45 |
Total claim costs | 53,572,323 cr |
Combat |
|
Bounties claimed | 2,737 |
Profit from bounties | 56,145,872 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 19 |
Profit from assassinations | 2,517,864 cr |
Highest single reward | 805,047 cr |
Skimmers killed | 214 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 60,015 cr |
Bounties received/earned | 334 |
Lifetime bounty value | 1,534,375 cr |
Highest bounty issued | 32,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1,852,008 cr |
Commodities smuggled | 40 |
Average profit | 68,593 cr |
Highest single transaction | 743,174 cr |
Trading |
|
Market network | 115 |
Trading profit | 3,926,565,370 cr |
Commodities traded | 177,253 |
Average profit | 6,242,552 cr |
Highest single transaction | 464,423,551 cr |
Mining |
|
Profits from mining | 8,365,658,771 cr |
Minerals refined | 4,071 |
Materials collected | 16,251 |
Exploration |
|
Systems visited | 23,642 |
Profits from exploration | 3,608,016,490 cr |
Level 2 detailed scans | 98,440 |
Level 3 detailed scans | 140,831 |
Highest payout | 12,600,271 cr |
Total hyperspace distance | 1,300,547 ly |
Total hyperspace jumps | 26,390 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 23W 22H 56M |
Passengers |
|
Total bulk passengers delivered | 3,251 |
Total VIPs delivered | 892 |
Total delivered | 4,143 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 6,375,578 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,725 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 277 |
Grade 3 upgrades generated | 415 |
Grade 4 upgrades generated | 365 |
Grade 5 upgrades generated | 342 |
Crew |
|
Crew credits earned | 1,919,780,568 cr |
Crew hired | 8 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 42M 41S |
Time in gunner role | 50M 8S |
Time in fighter con role | 46M 55S |
Total credits accrued | 8,260,000 cr |