CMDR Dax Angel profile

(Imperial Cutter)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24,840,485,264 cr |
Credits spent on ships | 1,345,767,041 cr |
Credits spent on outfitting | 3,380,879,222 cr |
Credits spent on repairs | 57,420,657 cr |
Credits spent on fuel | 1,434,032 cr |
Credits spent on munitions | 34,973,831 cr |
Insurance claims | 61 |
Total claim costs | 114,388,733 cr |
Combat |
|
Bounties claimed | 7,359 |
Profit from bounties | 2,450,031,848 cr |
Combat bonds | 14,097 |
Profit from combat bonds | 7,147,581,728 cr |
Assassinations | 776 |
Profit from assassinations | 1,388,434,194 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 333 |
Lifetime fines value | 6,304,729 cr |
Bounties received/earned | 1,524 |
Lifetime bounty value | 3,440,850 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 65,765,433 cr |
Commodities smuggled | 43,793 |
Average profit | 802,017 cr |
Highest single transaction | 2,562,800 cr |
Trading |
|
Market network | 169 |
Trading profit | 12,030,560,092 cr |
Commodities traded | 219,765 |
Average profit | 7,741,673 cr |
Highest single transaction | 606,320,640 cr |
Mining |
|
Profits from mining | 10,823,864,552 cr |
Minerals refined | 36,535 |
Materials collected | 71,020 |
Exploration |
|
Systems visited | 17,162 |
Profits from exploration | 9,319,458,102 cr |
Level 2 detailed scans | 151,214 |
Level 3 detailed scans | 151,214 |
Highest payout | 41,736,733 cr |
Total hyperspace distance | 1,169,893 ly |
Total hyperspace jumps | 25,071 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 32W 2D 14H 51M |
Passengers |
|
Total bulk passengers delivered | 8,913 |
Total VIPs delivered | 1,125 |
Total delivered | 10,038 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 247 |
Total profit | 7,895,278 cr |
Total rescue transactions | 95 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6,527 |
Grade 1 upgrades generated | 655 |
Grade 2 upgrades generated | 829 |
Grade 3 upgrades generated | 1,202 |
Grade 4 upgrades generated | 1,520 |
Grade 5 upgrades generated | 2,321 |
Crew |
|
Crew credits earned | 4,437,659,519 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 39M 8S |
Time in gunner role | 33M 13S |
Time in fighter con role | 1H 39M 59S |
Total credits accrued | 297,072,000 cr |