CMDR Dax Angel profile
(Mandalay)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 26,387,020,014 cr |
Credits spent on ships | 1,345,767,041 cr |
Credits spent on outfitting | 3,374,137,884 cr |
Credits spent on repairs | 56,635,097 cr |
Credits spent on fuel | 1,310,670 cr |
Credits spent on munitions | 34,685,768 cr |
Insurance claims | 60 |
Total claim costs | 114,340,693 cr |
Combat |
|
Bounties claimed | 7,249 |
Profit from bounties | 2,412,848,299 cr |
Combat bonds | 14,079 |
Profit from combat bonds | 7,146,289,343 cr |
Assassinations | 758 |
Profit from assassinations | 1,354,950,025 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 326 |
Lifetime fines value | 6,303,304 cr |
Bounties received/earned | 1,523 |
Lifetime bounty value | 3,439,350 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 65,765,433 cr |
Commodities smuggled | 43,793 |
Average profit | 802,017 cr |
Highest single transaction | 2,562,800 cr |
Trading |
|
Market network | 162 |
Trading profit | 10,990,120,666 cr |
Commodities traded | 171,360 |
Average profit | 7,963,856 cr |
Highest single transaction | 606,320,640 cr |
Mining |
|
Profits from mining | 10,023,378,162 cr |
Minerals refined | 34,236 |
Materials collected | 70,645 |
Exploration |
|
Systems visited | 17,079 |
Profits from exploration | 9,133,529,633 cr |
Level 2 detailed scans | 150,330 |
Level 3 detailed scans | 150,330 |
Highest payout | 37,110,404 cr |
Total hyperspace distance | 1,158,957 ly |
Total hyperspace jumps | 24,507 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 31W 2D 15H 49M |
Passengers |
|
Total bulk passengers delivered | 8,913 |
Total VIPs delivered | 1,112 |
Total delivered | 10,025 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 244 |
Total profit | 7,802,830 cr |
Total rescue transactions | 94 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6,512 |
Grade 1 upgrades generated | 654 |
Grade 2 upgrades generated | 827 |
Grade 3 upgrades generated | 1,199 |
Grade 4 upgrades generated | 1,516 |
Grade 5 upgrades generated | 2,316 |
Crew |
|
Crew credits earned | 4,241,670,551 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 39M 8S |
Time in gunner role | 33M 13S |
Time in fighter con role | 1H 39M 59S |
Total credits accrued | 297,072,000 cr |