CMDR Dax Angel profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,277,224,729 cr |
Credits spent on ships | 1,299,228,409 cr |
Credits spent on outfitting | 3,310,862,209 cr |
Credits spent on repairs | 53,191,322 cr |
Credits spent on fuel | 1,175,926 cr |
Credits spent on munitions | 32,465,712 cr |
Insurance claims | 56 |
Total claim costs | 114,148,533 cr |
Combat |
|
Bounties claimed | 6,937 |
Profit from bounties | 2,314,120,829 cr |
Combat bonds | 13,852 |
Profit from combat bonds | 3,603,269,343 cr |
Assassinations | 755 |
Profit from assassinations | 1,351,293,191 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 175 |
Lifetime fines value | 6,158,579 cr |
Bounties received/earned | 300 |
Lifetime bounty value | 437,150 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 65,272,880 cr |
Commodities smuggled | 43,572 |
Average profit | 815,911 cr |
Highest single transaction | 2,562,800 cr |
Trading |
|
Market network | 138 |
Trading profit | 10,371,368,443 cr |
Commodities traded | 140,415 |
Average profit | 9,073,813 cr |
Highest single transaction | 606,320,640 cr |
Mining |
|
Profits from mining | 9,367,926,584 cr |
Minerals refined | 31,037 |
Materials collected | 69,600 |
Exploration |
|
Systems visited | 16,650 |
Profits from exploration | 8,440,276,099 cr |
Level 2 detailed scans | 145,557 |
Level 3 detailed scans | 145,557 |
Highest payout | 37,110,404 cr |
Total hyperspace distance | 1,112,255 ly |
Total hyperspace jumps | 23,431 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 30W 22H 38M |
Passengers |
|
Total bulk passengers delivered | 8,412 |
Total VIPs delivered | 977 |
Total delivered | 9,389 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 67 |
Total profit | 4,152,790 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6,312 |
Grade 1 upgrades generated | 640 |
Grade 2 upgrades generated | 799 |
Grade 3 upgrades generated | 1,157 |
Grade 4 upgrades generated | 1,460 |
Grade 5 upgrades generated | 2,256 |
Crew |
|
Crew credits earned | 3,589,566,849 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 39M 8S |
Time in gunner role | 33M 13S |
Time in fighter con role | 1H 39M 59S |
Total credits accrued | 297,072,000 cr |