CMDR zikiya profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,429,684,910 cr |
Credits spent on ships | 1,622,525,962 cr |
Credits spent on outfitting | 7,194,845,264 cr |
Credits spent on repairs | 66,805,134 cr |
Credits spent on fuel | 785,568 cr |
Credits spent on munitions | 3,407,552 cr |
Insurance claims | 105 |
Total claim costs | 761,756,556 cr |
Combat |
|
Bounties claimed | 2,777 |
Profit from bounties | 115,629,143 cr |
Combat bonds | 2,645 |
Profit from combat bonds | 89,886,394 cr |
Assassinations | 12 |
Profit from assassinations | 3,495,117 cr |
Highest single reward | 566,550 cr |
Skimmers killed | 2,386 |
Crime |
|
Fines issued | 622 |
Lifetime fines value | 2,876,568 cr |
Bounties received/earned | 3,869 |
Lifetime bounty value | 1,121,795 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1,190,157 cr |
Commodities smuggled | 513 |
Average profit | 79,344 cr |
Highest single transaction | 433,872 cr |
Trading |
|
Market network | 65 |
Trading profit | 93,242,710 cr |
Commodities traded | 53,936 |
Average profit | 156,448 cr |
Highest single transaction | 3,375,736 cr |
Mining |
|
Profits from mining | 4,737,332 cr |
Minerals refined | 957 |
Materials collected | 19,150 |
Exploration |
|
Systems visited | 19,346 |
Profits from exploration | 968,106,265 cr |
Level 2 detailed scans | 3,583 |
Level 3 detailed scans | 17,025 |
Highest payout | 7,882,602 cr |
Total hyperspace distance | 797,469 ly |
Total hyperspace jumps | 25,422 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 12W 2D 22H 52M |
Passengers |
|
Total bulk passengers delivered | 3,737 |
Total VIPs delivered | 425 |
Total delivered | 4,162 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 56,364 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,100 |
Grade 1 upgrades generated | 477 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 133 |
Grade 5 upgrades generated | 227 |
Crew |
|
Crew credits earned | 760,610,293 cr |
Crew hired | 14 |
Crew fired | 10 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 52S |
Time in gunner role | 11M 7S |
Time in fighter con role | 18M 4S |
Total credits accrued | 200,061 cr |