CMDR Abstergi profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,542,097,939 cr |
Credits spent on ships | 978,703,508 cr |
Credits spent on outfitting | 2,273,170,706 cr |
Credits spent on repairs | 8,386,262 cr |
Credits spent on fuel | 386,421 cr |
Credits spent on munitions | 104,743 cr |
Insurance claims | 28 |
Total claim costs | 164,345,280 cr |
Combat |
|
Bounties claimed | 321 |
Profit from bounties | 34,912,737 cr |
Combat bonds | 10 |
Profit from combat bonds | 611,284 cr |
Assassinations | 4 |
Profit from assassinations | 483,562 cr |
Highest single reward | 624,100 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 128 |
Lifetime fines value | 26,712 cr |
Bounties received/earned | 100 |
Lifetime bounty value | 108,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 260,536 cr |
Commodities smuggled | 107 |
Average profit | 65,134 cr |
Highest single transaction | 233,398 cr |
Trading |
|
Market network | 112 |
Trading profit | 12,328,912,046 cr |
Commodities traded | 222,513 |
Average profit | 27,096,510 cr |
Highest single transaction | 284,496,352 cr |
Mining |
|
Profits from mining | 110,976,341 cr |
Minerals refined | 1,725 |
Materials collected | 10,467 |
Exploration |
|
Systems visited | 4,596 |
Profits from exploration | 819,260,013 cr |
Level 2 detailed scans | 30,089 |
Level 3 detailed scans | 30,089 |
Highest payout | 13,738,268 cr |
Total hyperspace distance | 260,676 ly |
Total hyperspace jumps | 5,726 |
Max distance from start | 43,086.56 ly |
Max distance from Sol | 43,117.19 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 4W 2D 8H 7M |
Passengers |
|
Total bulk passengers delivered | 2,022 |
Total VIPs delivered | 157 |
Total delivered | 2,179 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,340 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 410 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 286,181,290 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 37M 36S |
Time in gunner role | 20S |
Time in fighter con role | 41M 14S |
Total credits accrued | 2,484,369 cr |