CMDR EREBUS5 profile
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 8,922,096,135 cr |
Credits spent on ships | 1,333,016,131 cr |
Credits spent on outfitting | 2,537,678,941 cr |
Credits spent on repairs | 14,659,555 cr |
Credits spent on fuel | 459,687 cr |
Credits spent on munitions | 2,091,760 cr |
Insurance claims | 17 |
Total claim costs | 104,783,106 cr |
Combat |
|
Bounties claimed | 2,168 |
Profit from bounties | 479,219,340 cr |
Combat bonds | 215 |
Profit from combat bonds | 18,219,529 cr |
Assassinations | 89 |
Profit from assassinations | 54,955,240 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 15,558 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 51,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 25,304 cr |
Commodities smuggled | 14 |
Average profit | 3,615 cr |
Highest single transaction | 19,532 cr |
Trading |
|
Market network | 86 |
Trading profit | 3,409,744,999 cr |
Commodities traded | 215,672 |
Average profit | 5,378,147 cr |
Highest single transaction | 207,216,280 cr |
Mining |
|
Profits from mining | 1,899,793,691 cr |
Minerals refined | 25,495 |
Materials collected | 12,995 |
Exploration |
|
Systems visited | 25,457 |
Profits from exploration | 3,212,397,891 cr |
Level 2 detailed scans | 111,658 |
Level 3 detailed scans | 111,657 |
Highest payout | 16,170,495 cr |
Total hyperspace distance | 1,132,081 ly |
Total hyperspace jumps | 27,712 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 17W 6D 19H 50M |
Passengers |
|
Total bulk passengers delivered | 2,535 |
Total VIPs delivered | 20 |
Total delivered | 2,555 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 167 |
Total profit | 2,245,612 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,191 |
Grade 1 upgrades generated | 191 |
Grade 2 upgrades generated | 215 |
Grade 3 upgrades generated | 282 |
Grade 4 upgrades generated | 275 |
Grade 5 upgrades generated | 228 |
Crew |
|
Crew credits earned | 1,158,793,874 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 17M 45S |
Time in gunner role | 7M 31S |
Time in fighter con role | 26M 6S |