CMDR Gramps profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 155,133,620,876 cr |
Credits spent on ships | 1,308,005,268 cr |
Credits spent on outfitting | 2,466,430,405 cr |
Credits spent on repairs | 39,069,737 cr |
Credits spent on fuel | 14,036,563 cr |
Credits spent on munitions | 23,622,366 cr |
Insurance claims | 64 |
Total claim costs | 155,874,459 cr |
Combat |
|
Bounties claimed | 21,248 |
Profit from bounties | 1,743,935,726 cr |
Combat bonds | 360 |
Profit from combat bonds | 7,656,261 cr |
Assassinations | 119 |
Profit from assassinations | 20,545,280 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 503 |
Crime |
|
Fines issued | 708 |
Lifetime fines value | 6,654,039 cr |
Bounties received/earned | 354 |
Lifetime bounty value | 294,720 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 18,743,557 cr |
Commodities smuggled | 15,128 |
Average profit | 201,544 cr |
Highest single transaction | 1,316,304 cr |
Trading |
|
Market network | 231 |
Trading profit | 48,155,077,142 cr |
Commodities traded | 15,045,015 |
Average profit | 1,487,967 cr |
Highest single transaction | 282,342,704 cr |
Mining |
|
Profits from mining | 6,517,971 cr |
Minerals refined | 983 |
Materials collected | 62,695 |
Exploration |
|
Systems visited | 40,532 |
Profits from exploration | 17,160,470,835 cr |
Level 2 detailed scans | 184,185 |
Level 3 detailed scans | 523,449 |
Highest payout | 26,156,149 cr |
Total hyperspace distance | 2,850,955 ly |
Total hyperspace jumps | 103,064 |
Max distance from start | 65,656.15 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 131W 58M |
Passengers |
|
Total bulk passengers delivered | 459 |
Total VIPs delivered | 0 |
Total delivered | 459 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 121,868 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,582 |
Grade 1 upgrades generated | 509 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 786 |
Grade 4 upgrades generated | 1,002 |
Grade 5 upgrades generated | 1,985 |
Crew |
|
Crew credits earned | 10,779,890,194 cr |
Crew hired | 3 |
Crew fired | 3 |