CMDR Lucy Feonix profile
(Sidewinder)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,192,307,506 cr |
Credits spent on ships | 1,634,400,650 cr |
Credits spent on outfitting | 4,642,247,874 cr |
Credits spent on repairs | 38,674,879 cr |
Credits spent on fuel | 679,762 cr |
Credits spent on munitions | 2,366,966 cr |
Insurance claims | 53 |
Total claim costs | 490,200,279 cr |
Combat |
|
Bounties claimed | 6,067 |
Profit from bounties | 1,387,172,269 cr |
Combat bonds | 722 |
Profit from combat bonds | 69,284,168 cr |
Assassinations | 56 |
Profit from assassinations | 33,580,168 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 303 |
Lifetime fines value | 9,486,319 cr |
Bounties received/earned | 346 |
Lifetime bounty value | 358,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 1,171,736 cr |
Commodities smuggled | 737 |
Average profit | 585,868 cr |
Highest single transaction | 1,171,712 cr |
Trading |
|
Market network | 91 |
Trading profit | 3,217,330,628 cr |
Commodities traded | 136,198 |
Average profit | 7,733,968 cr |
Highest single transaction | 610,653,698 cr |
Mining |
|
Profits from mining | 58,629,197 cr |
Minerals refined | 1,124 |
Materials collected | 15,331 |
Exploration |
|
Systems visited | 3,891 |
Profits from exploration | 495,896,373 cr |
Level 2 detailed scans | 16,011 |
Level 3 detailed scans | 16,010 |
Highest payout | 12,297,239 cr |
Total hyperspace distance | 219,671 ly |
Total hyperspace jumps | 7,498 |
Max distance from start | 28,163.54 ly |
Max distance from Sol | 28,190.12 ly |
Max distance from Colonia | 28,596.45 ly |
Approximate time played | 14W 3D 11H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 20,315 |
Total delivered | 20,315 |
Total ejected | 138 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,510 |
Grade 1 upgrades generated | 260 |
Grade 2 upgrades generated | 257 |
Grade 3 upgrades generated | 276 |
Grade 4 upgrades generated | 267 |
Grade 5 upgrades generated | 450 |
Crew |
|
Crew credits earned | 972,206,943 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 5H 15M 52S |
Time in gunner role | 4H 8M 30S |