CMDR Wintrel profile
(Anaconda)
Federation: Recruit
Empire: Squire
Balance |
|
---|---|
Current assets | 3,010,053,949 cr |
Credits spent on ships | 251,309,345 cr |
Credits spent on outfitting | 320,263,066 cr |
Credits spent on repairs | 11,347,809 cr |
Credits spent on fuel | 229,719 cr |
Credits spent on munitions | 351,044 cr |
Insurance claims | 15 |
Total claim costs | 63,180,330 cr |
Combat |
|
Bounties claimed | 1,416 |
Profit from bounties | 32,301,293 cr |
Combat bonds | 195 |
Profit from combat bonds | 2,424,000 cr |
Assassinations | 12 |
Profit from assassinations | 2,425,753 cr |
Highest single reward | 177,000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 549,143 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 108,900 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1,159,759 cr |
Commodities smuggled | 51 |
Average profit | 48,323 cr |
Highest single transaction | 557,548 cr |
Trading |
|
Market network | 21 |
Trading profit | 40,066,665 cr |
Commodities traded | 22,046 |
Average profit | 225,094 cr |
Highest single transaction | 714,016 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6,839 |
Exploration |
|
Systems visited | 37,301 |
Profits from exploration | 2,759,691,012 cr |
Level 2 detailed scans | 27,854 |
Level 3 detailed scans | 68,158 |
Highest payout | 10,925,881 cr |
Total hyperspace distance | 1,135,337 ly |
Total hyperspace jumps | 38,886 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 13W 2D 9H 11M |
Passengers |
|
Total bulk passengers delivered | 13 |
Total VIPs delivered | 60 |
Total delivered | 73 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 632,054 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 136 |
Grade 1 upgrades generated | 49 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 27 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 12 |