CMDR Ereshkigal profile
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 5,590,665,828 cr |
Credits spent on ships | 802,080,313 cr |
Credits spent on outfitting | 1,641,923,520 cr |
Credits spent on repairs | 41,396,816 cr |
Credits spent on fuel | 788,619 cr |
Credits spent on munitions | 5,568,519 cr |
Insurance claims | 216 |
Total claim costs | 560,120,162 cr |
Combat |
|
Bounties claimed | 6,360 |
Profit from bounties | 943,505,681 cr |
Combat bonds | 480 |
Profit from combat bonds | 161,241,568 cr |
Assassinations | 171 |
Profit from assassinations | 29,634,358 cr |
Highest single reward | 1,456,422 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 215 |
Lifetime fines value | 556,777 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 136,760 cr |
Highest bounty issued | 74,800 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 637,061 cr |
Commodities smuggled | 231 |
Average profit | 26,544 cr |
Highest single transaction | 129,600 cr |
Trading |
|
Market network | 267 |
Trading profit | 1,858,886,080 cr |
Commodities traded | 64,926 |
Average profit | 1,868,227 cr |
Highest single transaction | 59,755,644 cr |
Mining |
|
Profits from mining | 904,649,609 cr |
Minerals refined | 970 |
Materials collected | 9,492 |
Exploration |
|
Systems visited | 13,592 |
Profits from exploration | 830,822,969 cr |
Level 2 detailed scans | 44,903 |
Level 3 detailed scans | 113,915 |
Highest payout | 4,498,717 cr |
Total hyperspace distance | 513,958 ly |
Total hyperspace jumps | 18,281 |
Max distance from start | 25,845.91 ly |
Max distance from Sol | 25,901.99 ly |
Max distance from Colonia | 34,243.85 ly |
Approximate time played | 20W 15H 8M |
Passengers |
|
Total bulk passengers delivered | 2,217 |
Total VIPs delivered | 775 |
Total delivered | 2,992 |
Total ejected | 89 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 421,106 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 432 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 55,304,186 cr |
Crew hired | 14 |
Crew fired | 7 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 16H 14M 52S |
Time in gunner role | 3M 26S |
Total credits accrued | 53,818 cr |