CMDR Zerooo profile

(Mandalay)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 38,430,418,568 cr |
Credits spent on ships | 8,409,386,332 cr |
Credits spent on outfitting | 20,877,204,596 cr |
Credits spent on repairs | 363,838,567 cr |
Credits spent on fuel | 4,245,179 cr |
Credits spent on munitions | 56,136,342 cr |
Insurance claims | 227 |
Total claim costs | 2,424,728,115 cr |
Combat |
|
Bounties claimed | 24,357 |
Profit from bounties | 3,581,467,611 cr |
Combat bonds | 39,863 |
Profit from combat bonds | 19,428,690,945 cr |
Assassinations | 1,367 |
Profit from assassinations | 1,445,085,334 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 2,946 |
Lifetime fines value | 11,290,310 cr |
Bounties received/earned | 10,746 |
Lifetime bounty value | 176,751,000 cr |
Highest bounty issued | 3,593,400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 86,399 cr |
Commodities smuggled | 63 |
Average profit | 9,600 cr |
Highest single transaction | 45,822 cr |
Trading |
|
Market network | 233 |
Trading profit | 27,671,415,408 cr |
Commodities traded | 414,360 |
Average profit | 27,397,441 cr |
Highest single transaction | 1,006,339,136 cr |
Mining |
|
Profits from mining | 35,727,834,668 cr |
Minerals refined | 34,694 |
Materials collected | 101,883 |
Exploration |
|
Systems visited | 19,749 |
Profits from exploration | 2,425,946,122 cr |
Level 2 detailed scans | 64,816 |
Level 3 detailed scans | 64,816 |
Highest payout | 18,582,497 cr |
Total hyperspace distance | 1,595,984 ly |
Total hyperspace jumps | 38,964 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,401.59 ly |
Approximate time played | 61W 6D 5H 33M |
Passengers |
|
Total bulk passengers delivered | 33,083 |
Total VIPs delivered | 6,470 |
Total delivered | 39,553 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 7,977 |
Total profit | 161,798,386 cr |
Total rescue transactions | 137 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 16,306 |
Grade 1 upgrades generated | 1,498 |
Grade 2 upgrades generated | 2,136 |
Grade 3 upgrades generated | 3,134 |
Grade 4 upgrades generated | 4,280 |
Grade 5 upgrades generated | 5,258 |
Crew |
|
Crew credits earned | 5,369,531,559 cr |
Crew hired | 144 |
Crew fired | 143 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 20H 38M 8S |