CMDR Rumpi profile
(Federal Assault Ship)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10,310,675,904 cr |
Credits spent on ships | 2,455,509,117 cr |
Credits spent on outfitting | 6,231,636,763 cr |
Credits spent on repairs | 20,432,754 cr |
Credits spent on fuel | 1,314,945 cr |
Credits spent on munitions | 3,480,911 cr |
Insurance claims | 30 |
Total claim costs | 226,725,907 cr |
Combat |
|
Bounties claimed | 4,214 |
Profit from bounties | 619,011,413 cr |
Combat bonds | 1,889 |
Profit from combat bonds | 225,697,359 cr |
Assassinations | 16 |
Profit from assassinations | 17,451,681 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 1,157,944 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 83,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1,906,194 cr |
Commodities smuggled | 25 |
Average profit | 146,630 cr |
Highest single transaction | 1,848,861 cr |
Trading |
|
Market network | 140 |
Trading profit | 10,007,886,553 cr |
Commodities traded | 80,114 |
Average profit | 28,350,953 cr |
Highest single transaction | 335,345,517 cr |
Mining |
|
Profits from mining | 9,691,136,218 cr |
Minerals refined | 30,842 |
Materials collected | 41,214 |
Exploration |
|
Systems visited | 5,471 |
Profits from exploration | 544,230,996 cr |
Level 2 detailed scans | 22,022 |
Level 3 detailed scans | 22,022 |
Highest payout | 9,347,476 cr |
Total hyperspace distance | 362,800 ly |
Total hyperspace jumps | 9,832 |
Max distance from start | 28,195.81 ly |
Max distance from Sol | 28,222.42 ly |
Max distance from Colonia | 23,706.30 ly |
Approximate time played | 17W 1D 14H 6M |
Passengers |
|
Total bulk passengers delivered | 1,057 |
Total VIPs delivered | 242 |
Total delivered | 1,299 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 416,885 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,377 |
Grade 1 upgrades generated | 541 |
Grade 2 upgrades generated | 688 |
Grade 3 upgrades generated | 1,128 |
Grade 4 upgrades generated | 750 |
Grade 5 upgrades generated | 270 |
Crew |
|
Crew credits earned | 1,212,717,638 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 8M 34S |
Time in gunner role | 9H 41M 22S |
Total credits accrued | 1,350,492 cr |