CMDR De La Zorra profile
(Fer-de-Lance)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,760,893,001 cr |
Credits spent on ships | 1,699,511,266 cr |
Credits spent on outfitting | 3,389,024,880 cr |
Credits spent on repairs | 32,019,253 cr |
Credits spent on fuel | 370,652 cr |
Credits spent on munitions | 1,806,591 cr |
Insurance claims | 116 |
Total claim costs | 855,842,066 cr |
Combat |
|
Bounties claimed | 1,988 |
Profit from bounties | 553,538,073 cr |
Combat bonds | 290 |
Profit from combat bonds | 8,877,898 cr |
Assassinations | 12 |
Profit from assassinations | 1,340,682 cr |
Highest single reward | 446,750 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 302 |
Lifetime fines value | 2,395,174 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 37,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,342,302 cr |
Commodities smuggled | 2,134 |
Average profit | 468,460 cr |
Highest single transaction | 1,065,540 cr |
Trading |
|
Market network | 60 |
Trading profit | 23,666,957,911 cr |
Commodities traded | 150,196 |
Average profit | 61,154,930 cr |
Highest single transaction | 666,012,600 cr |
Mining |
|
Profits from mining | 3,323,472,340 cr |
Minerals refined | 4,068 |
Materials collected | 4,109 |
Exploration |
|
Systems visited | 6,303 |
Profits from exploration | 441,650,986 cr |
Level 2 detailed scans | 21,144 |
Level 3 detailed scans | 21,144 |
Highest payout | 8,005,904 cr |
Total hyperspace distance | 314,386 ly |
Total hyperspace jumps | 8,780 |
Max distance from start | 22,236.33 ly |
Max distance from Sol | 22,256.65 ly |
Max distance from Colonia | 27,954.29 ly |
Approximate time played | 7W 4D 4H 25M |
Passengers |
|
Total bulk passengers delivered | 4,868 |
Total VIPs delivered | 263 |
Total delivered | 5,131 |
Total ejected | 110 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 236 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 1,492,522,254 cr |
Crew hired | 9 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 15H 17M 15S |
Time in gunner role | 3S |
Time in fighter con role | 37M 38S |
Total credits accrued | 379,146 cr |