CMDR InvestigateXM profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,125,923,927 cr |
Credits spent on ships | 2,340,447,605 cr |
Credits spent on outfitting | 5,292,830,226 cr |
Credits spent on repairs | 12,401,033 cr |
Credits spent on fuel | 384,201 cr |
Credits spent on munitions | 2,287,941 cr |
Insurance claims | 17 |
Total claim costs | 94,606,360 cr |
Combat |
|
Bounties claimed | 2,994 |
Profit from bounties | 466,546,885 cr |
Combat bonds | 1,252 |
Profit from combat bonds | 168,586,141 cr |
Assassinations | 116 |
Profit from assassinations | 99,103,445 cr |
Highest single reward | 1,719,101 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 283 |
Lifetime fines value | 668,366 cr |
Bounties received/earned | 493 |
Lifetime bounty value | 1,506,050 cr |
Highest bounty issued | 1,002,700 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 374,338 cr |
Commodities smuggled | 177 |
Average profit | 16,276 cr |
Highest single transaction | 162,960 cr |
Trading |
|
Market network | 115 |
Trading profit | 12,510,286,601 cr |
Commodities traded | 192,267 |
Average profit | 20,644,037 cr |
Highest single transaction | 442,105,344 cr |
Mining |
|
Profits from mining | 7,338,356,893 cr |
Minerals refined | 10,380 |
Materials collected | 18,262 |
Exploration |
|
Systems visited | 4,315 |
Profits from exploration | 976,527,345 cr |
Level 2 detailed scans | 26,563 |
Level 3 detailed scans | 26,563 |
Highest payout | 23,600,473 cr |
Total hyperspace distance | 230,624 ly |
Total hyperspace jumps | 5,660 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,936.99 ly |
Approximate time played | 7W 2D 9H |
Passengers |
|
Total bulk passengers delivered | 10,174 |
Total VIPs delivered | 1,475 |
Total delivered | 11,649 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 590 |
Total profit | 10,277,610 cr |
Total rescue transactions | 100 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,487 |
Grade 1 upgrades generated | 380 |
Grade 2 upgrades generated | 422 |
Grade 3 upgrades generated | 499 |
Grade 4 upgrades generated | 508 |
Grade 5 upgrades generated | 678 |
Crew |
|
Crew credits earned | 1,015,476,994 cr |
Crew hired | 4 |
Crew fired | 3 |