CMDR InvestigateXM profile
(Mandalay)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,582,837,600 cr |
Credits spent on ships | 2,406,286,781 cr |
Credits spent on outfitting | 5,367,173,148 cr |
Credits spent on repairs | 13,226,082 cr |
Credits spent on fuel | 407,069 cr |
Credits spent on munitions | 2,348,513 cr |
Insurance claims | 19 |
Total claim costs | 105,103,588 cr |
Combat |
|
Bounties claimed | 3,022 |
Profit from bounties | 468,347,138 cr |
Combat bonds | 1,271 |
Profit from combat bonds | 332,381,987 cr |
Assassinations | 116 |
Profit from assassinations | 99,103,445 cr |
Highest single reward | 1,719,101 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 286 |
Lifetime fines value | 668,966 cr |
Bounties received/earned | 509 |
Lifetime bounty value | 1,537,050 cr |
Highest bounty issued | 1,002,700 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 374,338 cr |
Commodities smuggled | 177 |
Average profit | 16,276 cr |
Highest single transaction | 162,960 cr |
Trading |
|
Market network | 118 |
Trading profit | 12,564,093,695 cr |
Commodities traded | 207,825 |
Average profit | 19,509,462 cr |
Highest single transaction | 442,105,344 cr |
Mining |
|
Profits from mining | 7,343,890,726 cr |
Minerals refined | 10,380 |
Materials collected | 18,666 |
Exploration |
|
Systems visited | 4,698 |
Profits from exploration | 978,518,860 cr |
Level 2 detailed scans | 26,948 |
Level 3 detailed scans | 26,948 |
Highest payout | 23,600,473 cr |
Total hyperspace distance | 262,995 ly |
Total hyperspace jumps | 6,126 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,936.99 ly |
Approximate time played | 7W 4D 9H 19M |
Passengers |
|
Total bulk passengers delivered | 10,174 |
Total VIPs delivered | 1,475 |
Total delivered | 11,649 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 591 |
Total profit | 10,426,245 cr |
Total rescue transactions | 101 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,691 |
Grade 1 upgrades generated | 406 |
Grade 2 upgrades generated | 451 |
Grade 3 upgrades generated | 539 |
Grade 4 upgrades generated | 562 |
Grade 5 upgrades generated | 733 |
Crew |
|
Crew credits earned | 1,037,666,055 cr |
Crew hired | 4 |
Crew fired | 3 |