CMDR starwhore MK II profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 25,129,785,499 cr |
Credits spent on ships | 2,524,647,451 cr |
Credits spent on outfitting | 5,796,868,212 cr |
Credits spent on repairs | 34,372,307 cr |
Credits spent on fuel | 1,230,648 cr |
Credits spent on munitions | 15,187,936 cr |
Insurance claims | 53 |
Total claim costs | 214,231,662 cr |
Combat |
|
Bounties claimed | 10,162 |
Profit from bounties | 2,486,288,297 cr |
Combat bonds | 11,805 |
Profit from combat bonds | 31,484,059,926 cr |
Assassinations | 47 |
Profit from assassinations | 19,494,597 cr |
Highest single reward | 2,153,082 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 355 |
Lifetime fines value | 316,995 cr |
Bounties received/earned | 108 |
Lifetime bounty value | 139,250 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 8,663,311 cr |
Commodities smuggled | 3,605 |
Average profit | 618,808 cr |
Highest single transaction | 1,815,360 cr |
Trading |
|
Market network | 150 |
Trading profit | 9,540,834,680 cr |
Commodities traded | 284,736 |
Average profit | 10,577,422 cr |
Highest single transaction | 270,478,224 cr |
Mining |
|
Profits from mining | 2,488,578,719 cr |
Minerals refined | 5,185 |
Materials collected | 87,150 |
Exploration |
|
Systems visited | 12,508 |
Profits from exploration | 2,711,407,347 cr |
Level 2 detailed scans | 85,906 |
Level 3 detailed scans | 85,905 |
Highest payout | 18,191,965 cr |
Total hyperspace distance | 757,527 ly |
Total hyperspace jumps | 19,508 |
Max distance from start | 44,181.00 ly |
Max distance from Sol | 44,218.23 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 19W 5D 7H 37M |
Passengers |
|
Total bulk passengers delivered | 14,494 |
Total VIPs delivered | 1,213 |
Total delivered | 15,707 |
Total ejected | 45 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 6,348 |
Grade 1 upgrades generated | 782 |
Grade 2 upgrades generated | 951 |
Grade 3 upgrades generated | 1,284 |
Grade 4 upgrades generated | 1,465 |
Grade 5 upgrades generated | 1,866 |
Crew |
|
Crew credits earned | 3,549,013,417 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 25S |
Time in gunner role | 3M 29S |
Total credits accrued | 24,790,530 cr |