CMDR UITIUM profile
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 2,625,292,244 cr |
Credits spent on ships | 438,166,128 cr |
Credits spent on outfitting | 999,121,761 cr |
Credits spent on repairs | 6,691,346 cr |
Credits spent on fuel | 176,862 cr |
Credits spent on munitions | 1,224,942 cr |
Insurance claims | 39 |
Total claim costs | 196,840,657 cr |
Combat |
|
Bounties claimed | 356 |
Profit from bounties | 16,453,664 cr |
Combat bonds | 397 |
Profit from combat bonds | 934,194,522 cr |
Assassinations | 11 |
Profit from assassinations | 990,708 cr |
Highest single reward | 648,132 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 70,392 cr |
Bounties received/earned | 44 |
Lifetime bounty value | 45,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 157 cr |
Commodities smuggled | 5 |
Average profit | 39 cr |
Highest single transaction | 69 cr |
Trading |
|
Market network | 17 |
Trading profit | 1,382,892,960 cr |
Commodities traded | 25,115 |
Average profit | 18,687,743 cr |
Highest single transaction | 240,549,504 cr |
Mining |
|
Profits from mining | 1,248,089,542 cr |
Minerals refined | 1,324 |
Materials collected | 9,976 |
Exploration |
|
Systems visited | 2,824 |
Profits from exploration | 337,502,383 cr |
Level 2 detailed scans | 13,809 |
Level 3 detailed scans | 13,809 |
Highest payout | 10,272,834 cr |
Total hyperspace distance | 190,090 ly |
Total hyperspace jumps | 3,660 |
Max distance from start | 25,905.59 ly |
Max distance from Sol | 25,904.15 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 2W 2D 13H 17M |
Passengers |
|
Total bulk passengers delivered | 703 |
Total VIPs delivered | 0 |
Total delivered | 703 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 12,702 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 539 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 107 |
Grade 5 upgrades generated | 132 |
Multi-Crew |
|
Total time in multi-crew | 6H 53M 51S |
Time in gunner role | 1M 54S |
Total credits accrued | 3,330,872 cr |