CMDR Jovian Hull profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,906,023,386 cr |
Credits spent on ships | 1,162,613,535 cr |
Credits spent on outfitting | 6,093,571,585 cr |
Credits spent on repairs | 15,929,013 cr |
Credits spent on fuel | 2,230,402 cr |
Credits spent on munitions | 4,614,692 cr |
Insurance claims | 25 |
Total claim costs | 65,275,505 cr |
Combat |
|
Bounties claimed | 14,221 |
Profit from bounties | 656,620,663 cr |
Combat bonds | 10,543 |
Profit from combat bonds | 234,610,050 cr |
Assassinations | 71 |
Profit from assassinations | 22,076,042 cr |
Highest single reward | 529,432 cr |
Skimmers killed | 637 |
Crime |
|
Fines issued | 249 |
Lifetime fines value | 1,260,276 cr |
Bounties received/earned | 1,202 |
Lifetime bounty value | 473,095 cr |
Highest bounty issued | 13,130 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 200,913,734 cr |
Commodities smuggled | 26,971 |
Average profit | 1,594,553 cr |
Highest single transaction | 44,590,080 cr |
Trading |
|
Market network | 165 |
Trading profit | 1,073,698,826 cr |
Commodities traded | 146,439 |
Average profit | 1,167,064 cr |
Highest single transaction | 162,668,142 cr |
Mining |
|
Profits from mining | 815,087,418 cr |
Minerals refined | 5,379 |
Materials collected | 20,946 |
Exploration |
|
Systems visited | 19,260 |
Profits from exploration | 574,905,275 cr |
Level 2 detailed scans | 22,474 |
Level 3 detailed scans | 36,971 |
Highest payout | 10,145,600 cr |
Total hyperspace distance | 811,140 ly |
Total hyperspace jumps | 25,231 |
Max distance from start | 65,288.62 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 15W 7H 15M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 115 |
Total delivered | 115 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 86,256 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 1,707 |
Grade 1 upgrades generated | 300 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 311 |
Grade 4 upgrades generated | 408 |
Grade 5 upgrades generated | 483 |
Crew |
|
Crew credits earned | 276,488,908 cr |
Crew hired | 271 |
Crew fired | 268 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 30M |
Total credits accrued | 65,780 cr |