CMDR EarthFishy profile
(Vulture)
Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 1,716,402,536 cr |
Credits spent on ships | 184,954,013 cr |
Credits spent on outfitting | 255,041,103 cr |
Credits spent on repairs | 599,297 cr |
Credits spent on fuel | 87,354 cr |
Credits spent on munitions | 186,078 cr |
Insurance claims | 12 |
Total claim costs | 17,804,662 cr |
Combat |
|
Bounties claimed | 204 |
Profit from bounties | 21,631,936 cr |
Combat bonds | 52 |
Profit from combat bonds | 2,028,620 cr |
Assassinations | 11 |
Profit from assassinations | 3,592,683 cr |
Highest single reward | 760,386 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 68,250 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 21,600 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 6,467 cr |
Commodities smuggled | 2 |
Average profit | 3,234 cr |
Highest single transaction | 3,375 cr |
Trading |
|
Market network | 29 |
Trading profit | 70,887,279 cr |
Commodities traded | 1,645 |
Average profit | 843,896 cr |
Highest single transaction | 16,196,064 cr |
Mining |
|
Profits from mining | 66,199,133 cr |
Minerals refined | 289 |
Materials collected | 2,681 |
Exploration |
|
Systems visited | 1,216 |
Profits from exploration | 108,312,604 cr |
Level 2 detailed scans | 7,713 |
Level 3 detailed scans | 7,713 |
Highest payout | 9,293,945 cr |
Total hyperspace distance | 55,181 ly |
Total hyperspace jumps | 1,577 |
Max distance from start | 7,506.57 ly |
Max distance from Sol | 7,525.15 ly |
Max distance from Colonia | 28,595.78 ly |
Approximate time played | 2W 5D 7H 26M |
Passengers |
|
Total bulk passengers delivered | 702 |
Total VIPs delivered | 30 |
Total delivered | 732 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61,306 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 113 |
Grade 1 upgrades generated | 47 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 4 |
Crew |
|
Crew credits earned | 3,507,634 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 15H 19M 3S |
Time in gunner role | 5M 9S |
Time in fighter con role | 24M 23S |