CMDR Tasmainia300 profile
(Krait Mk II)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 9,264,763,321 cr |
Credits spent on ships | 960,395,097 cr |
Credits spent on outfitting | 2,931,382,662 cr |
Credits spent on repairs | 11,994,685 cr |
Credits spent on fuel | 385,758 cr |
Credits spent on munitions | 1,220,278 cr |
Insurance claims | 26 |
Total claim costs | 71,750,579 cr |
Combat |
|
Bounties claimed | 612 |
Profit from bounties | 55,007,022 cr |
Combat bonds | 537 |
Profit from combat bonds | 46,901,779 cr |
Assassinations | 9 |
Profit from assassinations | 1,325,493 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 182 |
Lifetime fines value | 310,711 cr |
Bounties received/earned | 430 |
Lifetime bounty value | 16,142,900 cr |
Highest bounty issued | 607,400 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3,244,298 cr |
Commodities smuggled | 72 |
Average profit | 231,736 cr |
Highest single transaction | 2,699,559 cr |
Trading |
|
Market network | 83 |
Trading profit | 8,834,317,656 cr |
Commodities traded | 148,810 |
Average profit | 19,675,540 cr |
Highest single transaction | 340,275,195 cr |
Mining |
|
Profits from mining | 6,572,784,349 cr |
Minerals refined | 7,898 |
Materials collected | 10,221 |
Exploration |
|
Systems visited | 12,741 |
Profits from exploration | 4,348,672,500 cr |
Level 2 detailed scans | 88,875 |
Level 3 detailed scans | 89,611 |
Highest payout | 18,240,719 cr |
Total hyperspace distance | 818,233 ly |
Total hyperspace jumps | 15,107 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 13W 2D 8H 36M |
Passengers |
|
Total bulk passengers delivered | 2,461 |
Total VIPs delivered | 4 |
Total delivered | 2,465 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 44,887 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 975 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 233 |
Grade 3 upgrades generated | 262 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 359,102,537 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18H 55M 49S |
Time in gunner role | 58M 2S |