CMDR Knickey profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,910,779,736 cr |
Credits spent on ships | 1,190,802,008 cr |
Credits spent on outfitting | 1,046,879,519 cr |
Credits spent on repairs | 10,365,146 cr |
Credits spent on fuel | 395,039 cr |
Credits spent on munitions | 410,337 cr |
Insurance claims | 31 |
Total claim costs | 93,376,507 cr |
Combat |
|
Bounties claimed | 520 |
Profit from bounties | 12,568,278 cr |
Combat bonds | 161 |
Profit from combat bonds | 165,175,733 cr |
Assassinations | 67 |
Profit from assassinations | 10,034,941 cr |
Highest single reward | 226,900 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 142 |
Lifetime fines value | 27,890,815 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 616,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 245,760 cr |
Commodities smuggled | 36 |
Average profit | 30,720 cr |
Highest single transaction | 213,516 cr |
Trading |
|
Market network | 131 |
Trading profit | 1,085,121,501 cr |
Commodities traded | 64,176 |
Average profit | 3,258,623 cr |
Highest single transaction | 138,703,749 cr |
Mining |
|
Profits from mining | 347,986,179 cr |
Minerals refined | 644 |
Materials collected | 11,528 |
Exploration |
|
Systems visited | 3,790 |
Profits from exploration | 480,791,439 cr |
Level 2 detailed scans | 13,478 |
Level 3 detailed scans | 13,477 |
Highest payout | 12,708,039 cr |
Total hyperspace distance | 240,938 ly |
Total hyperspace jumps | 4,861 |
Max distance from start | 32,570.30 ly |
Max distance from Sol | 32,600.32 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 4W 28M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 16 |
Total delivered | 16 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 1,995,139 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,232 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 211 |
Grade 3 upgrades generated | 255 |
Grade 4 upgrades generated | 269 |
Grade 5 upgrades generated | 229 |
Crew |
|
Crew credits earned | 857,320 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 57M 29S |
Time in gunner role | 31M 27S |
Total credits accrued | 83,428 cr |