CMDR Elektika profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,828,047,759 cr |
Credits spent on ships | 2,978,512,144 cr |
Credits spent on outfitting | 9,605,233,720 cr |
Credits spent on repairs | 107,413,369 cr |
Credits spent on fuel | 819,330 cr |
Credits spent on munitions | 5,114,842 cr |
Insurance claims | 43 |
Total claim costs | 564,799,655 cr |
Combat |
|
Bounties claimed | 6,729 |
Profit from bounties | 461,560,015 cr |
Combat bonds | 3,104 |
Profit from combat bonds | 139,556,957 cr |
Assassinations | 643 |
Profit from assassinations | 789,707,773 cr |
Highest single reward | 455,725 cr |
Skimmers killed | 235 |
Crime |
|
Fines issued | 579 |
Lifetime fines value | 4,731,334 cr |
Bounties received/earned | 454 |
Lifetime bounty value | 2,612,700 cr |
Highest bounty issued | 1,066,100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2,632,131 cr |
Commodities smuggled | 571 |
Average profit | 54,836 cr |
Highest single transaction | 596,542 cr |
Trading |
|
Market network | 108 |
Trading profit | 5,479,195,245 cr |
Commodities traded | 20,080 |
Average profit | 13,045,703 cr |
Highest single transaction | 601,879,890 cr |
Mining |
|
Profits from mining | 6,808,834,641 cr |
Minerals refined | 5,798 |
Materials collected | 47,160 |
Exploration |
|
Systems visited | 15,867 |
Profits from exploration | 2,444,014,469 cr |
Level 2 detailed scans | 151,178 |
Level 3 detailed scans | 151,092 |
Highest payout | 8,601,576 cr |
Total hyperspace distance | 692,597 ly |
Total hyperspace jumps | 20,784 |
Max distance from start | 46,087.35 ly |
Max distance from Sol | 46,157.86 ly |
Max distance from Colonia | 27,284.84 ly |
Approximate time played | 17W 2D 21H 7M |
Passengers |
|
Total bulk passengers delivered | 93 |
Total VIPs delivered | 420 |
Total delivered | 513 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 100 |
Total profit | 2,197,440 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,541 |
Grade 1 upgrades generated | 1,229 |
Grade 2 upgrades generated | 544 |
Grade 3 upgrades generated | 685 |
Grade 4 upgrades generated | 771 |
Grade 5 upgrades generated | 1,312 |
Crew |
|
Crew credits earned | 988,012,079 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 9M 10S |
Time in gunner role | 1H 49M 28S |
Time in fighter con role | 12M 5S |
Total credits accrued | 94,223,258 cr |