CMDR tgl3 profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,145,347,274 cr |
Credits spent on ships | 973,382,383 cr |
Credits spent on outfitting | 1,286,796,607 cr |
Credits spent on repairs | 1,337,256 cr |
Credits spent on fuel | 116,554 cr |
Credits spent on munitions | 193,854 cr |
Insurance claims | 4 |
Total claim costs | 341,568 cr |
Combat |
|
Bounties claimed | 422 |
Profit from bounties | 17,990,829 cr |
Combat bonds | 105 |
Profit from combat bonds | 1,902,611 cr |
Assassinations | 6 |
Profit from assassinations | 3,194,732 cr |
Highest single reward | 328,225 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 34,438 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 42,313 cr |
Commodities smuggled | 14 |
Average profit | 6,045 cr |
Highest single transaction | 9,032 cr |
Trading |
|
Market network | 26 |
Trading profit | 1,664,566,090 cr |
Commodities traded | 61,895 |
Average profit | 9,621,769 cr |
Highest single transaction | 327,261,795 cr |
Mining |
|
Profits from mining | 1,462,106,535 cr |
Minerals refined | 1,895 |
Materials collected | 5,209 |
Exploration |
|
Systems visited | 2,752 |
Profits from exploration | 430,984,263 cr |
Level 2 detailed scans | 6,450 |
Level 3 detailed scans | 7,147 |
Highest payout | 10,376,428 cr |
Total hyperspace distance | 139,892 ly |
Total hyperspace jumps | 3,381 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 1W 5D 11H 42M |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 47,648 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 223 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 52 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 52,741,922 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 14M 26S |
Time in gunner role | 13M 12S |